Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] S-curves Sadler, Mark sandbaggers sandbagging sandboxes Sandstro, Anders Sarbanes-Oxley Act of 2002 scaling project pyramid 2nd 3rd scarcity premiums scenarios of politics 2nd scheduling 2nd 3rd 4th 5th 6th adjusting schedules for different managers 2nd calibrating 2nd 3rd commitments 2nd estimates final week predictability 2nd Roscoe's graph square root "two-schedule" game schleppers 2nd 3rd 4th 5th schrodinger science 2nd 3rd physics [See physics] scope 2nd prelude to planning scope creep scope management searching for a job, values and culture 2nd selecting teams shipping the product 2nd build processes, difficulty of 2nd 3rd 4th 5th 6th Shooman, Martin L short vectors 2nd applied learning software development signing up. [See also commitment] skill levels skills-based model, compensation 2nd slide rules 2nd 3rd 4th 5th slope Smith, Douglas K So What? Test, The Animal Game 2nd software and values 2nd importance of good software 2nd life of 2nd packaged with batteries 2nd 3rd 4th 5th 6th upgrading packaging batteries with software 2nd 3rd 4th 5th 6th software developmenet managers software development projects, developing software development, short vectors software piracy solar power sound space race 2nd Special Theory of Relativity speed 2nd speed of light speed of sound spreadsheets, growth 2nd Sputnik 2nd Sputnik II 2nd square roots estimating Leroy, Roscoe scheduling stability, managing teams staffing effects, waterfall development versus interative development 2nd 3rd standard problems, learning new programming languages 2nd 3rd 4th 5th starter dough states [See phases] stogies strong cultures 2nd subscriptions success definition of 2nd of projects, ingredients for 2nd sunk cost synthesizing 2nd |