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Maya Character Creation: Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors:
Chris Maraffi
BUY ON AMAZON
Main Page
Table of content
Copyright
About the Author
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Introduction
Who Should Read This Book
Who This Book Is Not For
Overview
Conventions
CHARACTER GALLERY
Chapter 1. Creating Organic 3D Characters
A Trend Toward Organic Realism
Designing an Organic Character
Wrapping It Up
Chapter 2. Modeling the Skin of a Biped Character
Creating a Head from NURBS Surfaces
Modeling a NURBS Torso and Limbs
NURBS Multipatch Modeling
Creating a Polygon Skin
Preparing to Render Your Character s Skin
Wrapping It Up
Chapter 3. Character Skeleton Setup
Creating Basic Animation Controls
Increasing Rig Functionality
Advanced Animation Controls
Wrapping It Up
Chapter 4. Deforming the Skin
Deforming the Skin with Skeletons
Deforming the Skin with Muscles
Deforming the Skin with Bones, Wrinkles, and Fat
Additional Smooth Skin Binding Techniques
Wrapping It Up
Chapter 5. Character Setup for Animating the Face
Creating Basic Face Controls
Creating Blend Shapes
Creating Advanced Face Controls
Wrapping It Up
Chapter 6. Scripting MEL Character Controls
Basic MEL Controls
Advanced MEL Controls
Going Further with MEL
Wrapping It Up
Chapter 7. Finishing Your Character for Animation
Preparing to Animate Your Rig
Animation Methods
Streamlining the Animation Process
Wrapping It Up
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index R
Index S
Index T
Index U
Index V
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors:
Chris Maraffi
BUY ON AMAZON
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Linking Object Code
Creating a Process
Unnamed Pipes
Summary
A.2. Manual Page Format
C++ GUI Programming with Qt 3
Dynamic Dialogs
Lists
Reading XML with SAX
Working with Threads
Appendix A. Installing Qt
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
Parts of a Computer System
Elements of Assembly Language
Input/Output
Appendix A Hexadecimal/ASCII conversion
Ruby Cookbook (Cookbooks (OReilly))
Comparing Floating-Point Numbers
Calling a Superclasss Method
Creating an Ajax Form
Finding Libraries by Querying Gem Respositories
Killing All Processes for a Given User
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Comparison and Conclusions
11 Hardware
Choosing Your Logical Architecture
Project Planning and Requirements
11 Performance Calculations
MPLS Configuration on Cisco IOS Software
MPLS VPN Basic Configuration
PE-CE Routing Protocol-Static and RIP
Carrier Supporting Carriers
Deployment Scenarios with CSC Architecture
VPLS Overview
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