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Maya Character Creation: Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors:
Chris Maraffi
BUY ON AMAZON
Main Page
Table of content
Copyright
About the Author
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Introduction
Who Should Read This Book
Who This Book Is Not For
Overview
Conventions
CHARACTER GALLERY
Chapter 1. Creating Organic 3D Characters
A Trend Toward Organic Realism
Designing an Organic Character
Wrapping It Up
Chapter 2. Modeling the Skin of a Biped Character
Creating a Head from NURBS Surfaces
Modeling a NURBS Torso and Limbs
NURBS Multipatch Modeling
Creating a Polygon Skin
Preparing to Render Your Character s Skin
Wrapping It Up
Chapter 3. Character Skeleton Setup
Creating Basic Animation Controls
Increasing Rig Functionality
Advanced Animation Controls
Wrapping It Up
Chapter 4. Deforming the Skin
Deforming the Skin with Skeletons
Deforming the Skin with Muscles
Deforming the Skin with Bones, Wrinkles, and Fat
Additional Smooth Skin Binding Techniques
Wrapping It Up
Chapter 5. Character Setup for Animating the Face
Creating Basic Face Controls
Creating Blend Shapes
Creating Advanced Face Controls
Wrapping It Up
Chapter 6. Scripting MEL Character Controls
Basic MEL Controls
Advanced MEL Controls
Going Further with MEL
Wrapping It Up
Chapter 7. Finishing Your Character for Animation
Preparing to Animate Your Rig
Animation Methods
Streamlining the Animation Process
Wrapping It Up
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index R
Index S
Index T
Index U
Index V
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors:
Chris Maraffi
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Understanding Form Technologies
Working with Advanced Form Elements
Adding Views to a Template
Introducing InfoPath Form Template Projects
Writing Advanced Event Handlers
Adobe After Effects 7.0 Studio Techniques
Conclusion
Working with Light
HDR Lighting
Explosions
Learning to See
C++ GUI Programming with Qt 3
Creating Menus and Toolbars
QString and QVariant
Presenting Data in Tabular Form
Internationalization
Providing Online Help
Java How to Program (6th Edition) (How to Program (Deitel))
(Optional) GUI and Graphics Case Study: Using Objects with Graphics
(Optional) Software Engineering Case Study: Incorporating Inheritance into the ATM System
Other Conversion Characters
Regular Expressions, Class Pattern and Class Matcher
Appendix I. (On CD) Bit Manipulation
Cisco Voice Gateways and Gatekeepers
Introduction to Voice Protocols
Review Questions
Basic Digit Manipulation
Configuring DSP Resources
Using Tcl Scripts and VoiceXML
Quantitative Methods in Project Management
Introduction to Probability and Statistics for Projects
Organizing and Estimating the Work
Expense Accounting and Earned Value
Quantitative Time Management
Quantitative Methods in Project Contracts
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