[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] Paint Skin Weights tool 2nd painting weights 2nd pane layout paneLayout command parenting control icons 2nd 3rd 4th 5th 6th skeletons 2nd 3rd 4th 5th 6th partial creases creating patch modeling connecting limbs 2nd patches NURBS patches paths to images writing Perdomo, Maricela interview with 2nd 3rd photorealistic characters pickwalking placing control icons 2nd 3rd 4th 5th 6th polygon reference bones 2nd points moving on projected curves polygon proxy mode subdivision surfaces polygon reference bones placing 2nd polygon skin converting from NURBS skin 2nd 3rd 4th Create and Append Polygon tool creating creating from NURBS patches 2nd 3rd 4th 5th extruding 2nd smoothing with subdivision surfaces 2nd 3rd 4th 5th 6th 7th Split Polygon tool 2nd 3rd 4th texturing considerations 2nd polygons appending converting from spheres extruding 2nd splitting 2nd 3rd 4th pose clips creating 2nd 3rd 4th 5th 6th pose-to-pose animation method 2nd poses creating with single-frame clips in-between poses creating 2nd storing preferred angles editing skeletons preparing models for binding primitive NURBS planes procedures declaring MEL 2nd 3rd 4th 5th 6th 7th Project Mode option projected textures projecting curves |