[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] naming controls 2nd 3rd 4th objects sliders Naylor, Tim interview with 2nd 3rd 4th nodes character nodes. [See character nodes] subcharacter nodes creating 2nd normalized weights smooth skin binding NURBS creating character's body 2nd 3rd 4th 5th 6th 7th primitive NURBS planes NURBS arms creating NURBS ears creating NURBS feet creating NURBS hands creating 2nd NURBS heads completing 2nd 3rd 4th 5th 6th 7th converting radial heads to patch heads 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st modeling 2nd 3rd 4th isoparms multipatch heads 2nd radial heads vertical heads refining radial heads without manipulating CVs 2nd 3rd 4th 5th roughing radial heads 2nd 3rd 4th NURBS legs creating 2nd 3rd NURBS multipatch modeling 2nd converting radial heads to patch heads 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th NURBS multipatch modoeling connecting limbs 2nd NURBS multipatch skin creating 2nd 3rd 4th 5th 6th 7th NURBS patches covnerting to polygon skin 2nd 3rd 4th 5th weighting smooth skin binding NURBS skin converting to polygon skin 2nd 3rd 4th texturing considerations 2nd 3rd 4th 5th 6th 7th 8th UV file texture NURBS spheres attaching creating NURBS surfaces blend shapes heads creating modeling 2nd isoparms vertical heads NURBS torsos connecting limbs with fillets 2nd 3rd 4th 5th lofting limbs from 2nd 3rd 4th 5th roughing out 2nd 3rd 4th 5th 6th |