Index M

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

manipulators
    assigning default object manipulators 
    move-rotate-scale manipulators 
    rotate 
maps
    bump maps 
        creating wrinkles in skin  2nd  3rd  4th 
marking menus 
math expressions
    controlling
        backbones  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
math functions
    breathing expressions 
    creating controls  2nd  3rd  4th  5th  6th 
    eye-jitter expressions 
    whipping tail expressions 
Max Influences option 
Maya characters
    creating from rigs  2nd  3rd  4th  5th 
Maya Embedded Language (MEL) 
Maya Embedded Language.   [See MEL]
MEL
    controls.  [See controls]
    custom tool windows  2nd  3rd  4th  5th  6th 
    expressions  2nd  3rd  4th 
    global procedures  2nd  3rd  4th  5th  6th  7th 
    procedures  2nd  3rd  4th  5th  6th  7th 
MEL (Maya Embedded Language)  2nd 
MEL code
    editing 
    storing  2nd  3rd  4th  5th 
MEL commands
    checkBox 
    getAttr 
    researching
        in History field 
    setAttr  2nd 
    showWindow 
    text 
    whatIs 
MEL scripting  2nd  3rd  4th  5th  6th  7th  8th  9th 
    adding
        buttons to windows  2nd  3rd  4th  5th 
    adding sliders to  2nd  3rd  4th  5th 
    control windows  2nd 
    History field 
    layouts  2nd  3rd  4th  5th  6th 
    Script Editor 
    storing code
        Expression Editor 
        Hotkey Editor 
        marking menus 
        Shelf Editor 
MEL-scripted character windows 
MEL-scripted interfaces  2nd  3rd 
menus
    marking menus 
methods
    of animation
        pose-to-pose method  2nd 
        straightforward method  2nd 
Mirror Joint tool 
mirroring
    weights
        smooth skin binding 
mixing
    blend shape sliders  2nd 
modelEditor command 
modeling
    heads
        NURBS surfaces  2nd 
    NURBS heads  2nd  3rd  4th 
        isoparms 
        multipatch heads  2nd 
        radial heads 
        vertical heads 
    NURBS multipatch modeling.  [See NURBS multipatch modeling]
    patch modeling
        connecting limbs  2nd 
models
    preparing for binding 
motions
    swinging motions 
Move Icons button 
move-rotate-scale manipulators 
movement
    creating with set driven keys
        shoulders  2nd  3rd  4th  5th  6th  7th 
moving
    icons 
    points
        on projected curves 
multipatch heads
    converting from radial heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    NURBS surfaces  2nd 
multipatch modeling.   [See NURBS multipatch modeling]
Mummy, The 
muscle skeletons
    creating  2nd  3rd 
muscles
    face muscles  2nd  3rd  4th 
    using influence objects for muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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