Index A

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

Adam's apples
    creating 
adding
    blend shapes
        to faces  2nd  3rd 
    buttons
        to windows  2nd  3rd  4th  5th 
    comments
        to code  2nd 
    controls
        to lower arms and hands  2nd  3rd  4th  5th  6th  7th  8th  9th 
    face influences to the head  2nd  3rd  4th  5th  6th  7th  8th  9th 
        rebinding head and face skeletons 
    faces
        to heads 
    foot controls  2nd  3rd  4th 
    images
        to character character windows  2nd  3rd  4th  5th 
    joints 
    multiple branches to single joints 
    muscle influences  2nd 
    scrollbars 
    sliders
        to controls  2nd  3rd  4th 
        to windows  2nd  3rd  4th  5th 
    springs 
adjusting
    weights
        on characters  2nd 
advanced character windows
    building  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
anatomy
    of skeletons  2nd 
angles
    preferred angles
        editing skeletons 
animating
    blend shape sliders  2nd 
    tails 
animation
    layering  2nd  3rd  4th 
    pose-to-pose animation method  2nd 
    separating controls into multiple rigs  2nd  3rd  4th  5th  6th  7th 
    straightforward animation method  2nd 
animation passes 
appending
    polygons 
arms
    forearms
        adding controls  2nd  3rd  4th  5th  6th  7th  8th  9th 
    NURBS arms
        creating 
arrays 
assigning
    blend shapes
        to skin  2nd  3rd 
    controls
        to attributes 
    default object manipulators 
    lattices to skin  2nd  3rd 
    rigid skin binds 
asterisks (*) 
attaching
    NURBS spheres 
attrFieldGrp command 
attrFieldSliderGrp command 
Attribute Editor 
attributes
    assigning to controls 
avoiding
    overlapping geometry 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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