Wrapping It Up

After you have your character designed, it is time to start modeling it in Maya. The next chapter takes you through the process of creating your character's skin in such a way that it can be successfully animated using skeleton deformers. In this process, you will learn how to create body parts using NURBS, polygons, and subdivision surfaces. So let's get started modeling!



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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