On the Web"Introduction to Isometric Engines"www.gamedev.net/reference/articles/article744.asp This article provides a fairly in-depth introduction to isometric views. While it is the most popular online resource I could find on this topic, I don't think it is presented very well. However, if you first read Chapter 8, "The Isometric Worldview," in this book, you may find this article of some added help. "Isometric Basics"www.xaraxone.com/guest/guest05/index.htm Graphic artists, this link's for you! This is an excellent article on how to create graphics for an isometric world. "Tiled Terrain"www.gamasutra.com/features/20011024/peasley_01.htm This article shows how to graphically create tiles for a tile-based world in isometric and other kinds of games. BooksIsometric Game Programming with DirectX 7.0By Ernest Pazera, edited by Andre LaMothe Premier Press, Inc. ISBN: 0761530894; $59.99; www.premierpressbooks.com This book comes highly recommended from some of my colleagues. It discusses many isometric-gaming topics that can be applied to games in Flash. |