About the Technical Reviewers

These reviewers contributed their considerable hands-on expertise to the entire development process for AI Game Development. As this book was being written, these dedicated professionals reviewed all the material for technical content, organization, and flow. Their feedback was critical to ensuring that AI Game Development fits our readers' need for the highest-quality technical information.

Eric Dybsand is currently finishing up a series of articles on AI middleware, scheduled to appear later this year. He has consulted on an extensive list of computer games, including designing and developing the AI for Full Spectrum Command, a tactical command simulator used by the U.S. Army. He also has designed strategic AI for MOO3, AI for racing, baseball, and wrestling games. He developed the AI opponents for the real-time strategy game Enemy Nations, and for the first-person shooter games Rebel Moon Revolution and the War in Heaven, and a number of turn-based war games. Eric has been involved with computer game AI since 1987, doing game design, programming, and testing, and is a contributing author on AI to the Game Programming Gems and AI Wisdom series.

Neil Kirby is a member of the technical staff at Bell Laboratories, the research and development arm of Lucent Technologies. He currently develops .NET solutions. His previous assignments included building speech-recognition software and teaching at the university level. Neil holds a masters degree in Computer Science from Ohio State University. In his spare time, he designs multiplayer, tactical combat computer games. Neil is one of the moderators of the AI Roundtables at the Game Developers Conference. He lives with his spouse and son in central Ohio.

François Laramee has been involved the interactive entertainment industry since 1991. He has designed, produced, written, or programmed more than 20 games for all sorts of platforms. He has also published two books for game developers Game Design Perspectives and Secrets of the Game Business as well as countless articles and a handful of short stories. He has earned graduate degrees in administration and computer science from two different universities, moonlights as a comedy writer, and despite going freelance in 1998, he hasn't starved to death yet. Visit his mediocre web site at, http://pages.infinit.net/idjy.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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