Index I

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

if-then statements 
imitation 
    animat learning 
immersiveness 
implementation
    RBSs  2nd 
        data structures 
        interpreters 
implicit design 
implicit properties
    weapons 
importing
    interfaces  2nd 
incremental algorithms
    MLPs (multilayer perceptrons)  2nd 
incremental approach
    feature identification 
incremental learning 
    interoperability  2nd 
incremental learning interface 
incremental learning problems 
incremental tuning
    membership functions
        creating 
independent sum arbitration 
induction
    DTs (decision trees)  2nd 
inference interpreters  2nd  3rd 
infinite horizons
    returns 
influences
    sensations  2nd 
informal knowledge
    problems  2nd 
informal stages
    development process 
information 
information theory  2nd 
Inhiboy animat 
initerfaces
    MLP modules  2nd  3rd  4th 
initialization
    genetic algorithms  2nd  3rd  4th 
    genetic operators  2nd 
    MLP modules  2nd 
    RBS modules 
        rulebase  2nd 
        working memory  2nd 
    weapon selection  2nd  3rd 
input 
    sketching 
input alphabet
    finite state automata  2nd 
input values 
inputs
    classifiers
        matching to 
    perceptrons  2nd  3rd  4th  5th  6th  7th 
instances
    solutions 
integrals 
integration
    forward integration  2nd 
    scripting environments  2nd  3rd  4th  5th 
intelligence  2nd 
    narrow intelligence 
    universal intelligence 
interaction semantics
    hierarchical state machines  2nd 
interfaces  2nd  3rd 
    choosing  2nd 
    effectors 
    embodied agents  2nd 
    emotions 
        communicating  2nd  3rd  4th  5th  6th 
        design  2nd 
        specifications 
    exporting  2nd 
    genetic algorithms  2nd 
    importing  2nd 
    modules
        FEAR (Flexible Embodied Animat 'Rchitecture) 
    native interfaces 
    RBS modules 
        dynamic extensions 
        synchronization 
    scaffolding 
    sensors 
    simulation interfaces  2nd 
    training interfaces 
    training interfacesincremental learning interface 
    weapon selection  2nd  3rd  4th 
    weapons  2nd  3rd  4th 
    world interfaces
        FEAR (Flexible Embodied Animat 'Rchitecture)  2nd 
        functionality 
internal representation 
    solutions  2nd  3rd  4th 
International Society for Adaptive Behavior (ISAB) 
interpreters
    fuzzy set theory  2nd  3rd  4th  5th  6th  7th 
        composition interprters  2nd  3rd 
        inference interprters  2nd  3rd 
        matching interprters  2nd 
    RBSs
        forward-chaining systems 
        implementing 
    RBSs (rule-based systems) 
        backward-chaining systems  2nd  3rd 
        forward-chaining systems  2nd  3rd 
        hybrid interpreters 
intersections
    prediction of movement  2nd  3rd 
introspection
    KR (knowledge representation)  2nd 
inventories 
inverse problem
    aiming errors  2nd  3rd 
irredeductability
    emergent systems 
ISAB (International Society for Adaptive Behavior) 
items 
    behaviors
        criteria  2nd  3rd 
    collecting 
    contraptions
        handling  2nd  3rd 
iteration
    policies  2nd  3rd 
    values  2nd 
iterations
    cutting 



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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