[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] factors strategic decision making enemy status environment layout player state facts learning systems FEAR (Flexible Embobied Animat 'Rchitecture) 2nd 3rd 4th animats creating 2nd 3rd architectures development framework 2nd high-level specifications 2nd modules data laoding dependencies interfaces world interfaces 2nd features identifying 2nd strategic decision making weapon selection weapons vote collection 2nd 3rd feed forward topologies feedback mechanisms 2nd 3rd feelings 2nd modeling feeling recognition 2nd 3rd memories of relationships 2nd recognizing 2nd 3rd sensations combinations degenerate automata prevention 2nd multiple influences 2nd fight episodes monitoring fight progressions weapons files animats creating fillers finite horizons returns finite state automata 2nd 3rd 4th input alphabet 2nd states 2nd transition function 2nd 3rd finite state machines 2nd 3rd advantages artificial emotions designing 2nd 3rd 4th 5th control logic procedures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th custom semantics 2nd directed graphs 2nd disadvantages 2nd emotions creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th fuzzy state machines 2nd fuzzy finite state automaton 2nd fuzzy finite state machines 2nd graphical representation 2nd 3rd 4th simulation 2nd 3rd grammar hierarchical state machines 2nd 3rd 4th advantages disadvantages heterogeneous computational models 2nd 3rd 4th hierarchies 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th levels of detail 2nd 3rd 4th 5th master/slave relationships 2nd Mealy machines output alphabet 2nd output function 2nd 3rd modules 2nd data exchange implementation 2nd specifications 2nd Moore machines 2nd 3rd nondeterministic state machines 2nd 3rd 4th 5th 6th 7th algorithms 2nd 3rd 4th 5th arrays 2nd directed graphs nondeterministic finite state automaton 2nd nondeterministic finite state machines 2nd 3rd optimization 2nd 3rd 4th priority queues probalistic state machines 2nd 3rd 4th 5th 6th 7th 8th 9th 10th stacks 2nd 3rd subsumption architectures transition arrays 2nd fire control firing shots first-person shooter (FPS) [See FPS (first-person shooter) games] fitness adaptive behaviors 2nd classifiers computing dodging fire 2nd genetic algorithms 2nd 3rd rocket jumping ranking weapon selection 2nd fitness scaling 2nd 3rd flat architectures fleeing steering behavior 2nd Flexible Embodied Animat 'Rchitecture (FEAR) [See FEAR (Flexible Embodied Animat 'Rchitecture)] footprints functions forced exploration behaviors formal specifications engineering 2nd 3rd formal stages development process formalization phase specification procedures 2nd 3rd 4th formalizing motion forward integration algorithm 2nd forward-chain interpreters recognize-act cycles forward-chaining interpreters RBS interpreters 2nd RBSs (rule-based systems) forward-chaining systems RBS interpreters FPS (first-person shooter) games frames KR (knowledge representation) framework FEAR (Flexible Embodied Animat 'Rchitecture) 2nd Freeman, David friction aiming errors 2nd function inlining embodied agents functional programming functionality emergence 2nd 3rd world interfaces functions ApplyRules() CheckSensors() estimate_damage() membership functions 2nd fuzzy logic Move() OnCollision() function output function Mealy machines 2nd 3rd prototypes randvec() transition function finite state automata 2nd 3rd Turn() value functions reinforcement learning 2nd 3rd 4th 5th 6th 7th 8th 9th 10th VisibleEntities() fundamental understanding problems nature 2nd 3rd properties 2nd 3rd 4th 5th fuzzy expert system fuzzy expert systems fuzzy logic 2nd 3rd fuzzy set theory 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th algorithms 2nd defuzzification 2nd 3rd 4th 5th fuzzification 2nd 3rd interpreters 2nd 3rd 4th 5th 6th 7th knowledge base 2nd 3rd linguistic expressions 2nd 3rd modifiers 2nd 3rd 4th 5th objections 2nd 3rd operators 2nd variables 2nd 3rd 4th 5th working memory fuzzy variables membership functions movement behaviors 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st rules 2nd 3rd fuzzy state automata fuzzy state machines 2nd 3rd fuzzy finite state automaton 2nd fuzzy finite state machines 2nd graphical representation 2nd 3rd 4th simulation 2nd 3rd fuzzy variables |