Part IV. Conclusion

This part has proven extremely entertaining; two very successful prototypes for weapon selection have been developed, almost at opposing ends of the spectrum of techniques available (static design versus online learning) yet surprisingly similar in many respects. The behaviors created certainly contribute toward the intelligence of the animats and provide additional realism. The AI is certainly much closer to providing a worthy deathmatch opponent!



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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