Part I: Overview

 

Chapter 1 Artificial Intelligence in Computer Games

 

Chapter 2 The Design of Intelligence

 

Chapter 3 Reactive Approach

 

Chapter 4 FEAR: A Platform for Experimentation



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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