Chapter 14. Player Shooting Skills

Key Topics

  • The Art of Combat

  • Gaming Skills

  • Criteria for Shooting

  • Case Study

Now that we've covered the settings for combat, including the different kinds of weapons and the role of the environment, we're ready to start understanding the problem of shooting. Specific examples will aid in the development of the AI, notably how the shooting behaviors are split into abilities.

This chapter covers the following topics:

  • How humans perform this aggressive task and what skills are needed

  • Based on this knowledge, how players shoot in computer games

  • Draft criteria to evaluate our animats with regard to their shooting behaviors

  • A case study of the different scenarios the AI should handle

The information from this phase will enable us to reproduce the shooting skills artificially.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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