Part II. Conclusion

In this part of the book, we created competent animats with realistic moving behaviors, such as obstacle avoidance and wall following. Both reactive techniques that we used successfully solved the problem, each with its own set of advantages. This gives us a solid base upon which to build better behaviors.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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