Table of Contents


book cover
Advanced ActionScript 3 with Design Patterns, 1/e
By Joey Lott, Danny Patterson
...............................................
Publisher: Adobe Press
Pub Date: November 02, 2006
Print ISBN-10: 0-321-42656-8
Print ISBN-13: 978-0-321-42656-7
Pages: 304
 

Table of Contents  | Index

   Copyright
   Acknowledgments
       Introduction
      About This Book
    Part I:  Successful Projects
          Chapter 1.  Designing Applications
      The Analysis Phase
      The Design Phase
      The Implementation Phase
      Testing
      Summary
          Chapter 2.  Programming to Interfaces
      Defining Interfaces
      Using Polymorphism
      Summary
    Part II:  Patterns
          Chapter 3.  Model View Controller Pattern
      Understanding MVC Elements
      Building a Simple Example
      Enabling Multiple Views for One Model
      Modifying Model Implementation
      Adding A Controller
      Summary
          Chapter 4.  Singleton Pattern
      Object Instantiation
      Singleton Versus Static Members
      Building a Simple Singleton
      Building a Settings Framework
      Summary
          Chapter 5.  Factory and Template Method Patterns
      Abstract Classes
      Template Method
      Factory Method
      Summary
          Chapter 6.  Proxy Pattern
      Virtual Proxy
      Remote Proxy
      Adapter and Façade Patterns
      Summary
          Chapter 7.  Iterator Pattern
      Understanding the Problems with Iteration
      Understanding Iterator Elements
      Using Iterators
      Using Null Iterators
      Summary
          Chapter 8.  Composite Pattern
      Understanding the Element Interface
      Understanding Leaf Elements
      Understanding Composite Elements
      Building a File System Example
      Summary
          Chapter 9.  Decorator Pattern
      Understanding the Decorator Pattern
      Building Reader Decorators
      Building Visual and Commutative Decorators
      Summary
          Chapter 10.  Command Pattern
      Understanding the Command Pattern
      Building a Simple Command Application
      Making Commands Undoable and Keeping Command Histories
      Building an Undoable Application
      Building a Redoable Application
      Using Commands to Build a Proximity Game
      Summary
          Chapter 11.  Memento Pattern
      Using Mementos to Make Actions Undoable in the Proximity Game
      Using Mementos to Make Actions Redoable in the Proximity Game
      Summary
          Chapter 12.  State Pattern
      Simple State Example
      Encapsulating the States
      Using Abstract Classes
      Transitions
      Summary
    Part III:  Advanced ActionScript Topics
          Chapter 13.  Working with Events
      Understanding Events
      Using Events
      Creating Event Dispatchers
      An Example Working with Events
      Summary
          Chapter 14.  Sending and Loading Data
      Loading Text
      Sending and Loading Variables
      Sending and Loading XML
      Using Web Services
      Using Flash Remoting
      Optimizing Data Communication
      Summary
          Chapter 15.  E4X (XML)
      Creating XML Objects
      Property Accessors
      XML Filtering
      Iterating Through an XMLList
      Namespaces
      Sending and Loading XML Data
      Simple Soap Example
      Summary
          Chapter 16.  Regular Expressions
      Introducing the RegExp Class
      Working with Regular Expressions
      Using Regular Expression Flags
      Understanding Metacharacters and Metasequences
      Using Regular Expression Groups
      Building a Mad Libs Application Using Regular Expressions
      Summary
   Index



Advanced ActionScript 3 with Design Patterns
Advanced ActionScript 3 with Design Patterns
ISBN: 0321426568
EAN: 2147483647
Year: 2004
Pages: 132

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