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UI roadmap, 151
UIG (see User Interaction Group)
UIs (see User interface(s))
UMTS (Universal Mobile Telecommunications System), 288
United Kingdom, project in (see Mobile Media and Entertainment Services project)
Universal Mobile Telecommunications System (UMTS), 288
University of Colorado, 233
Up arrow key, 77
Usability, 91–92
attributes of, 252–254
and culture, 93–94
definition of, 91
as discipline, 116
“good usability” labels, 25
with Navi-key, 25
as seamless experience, 273–276
task centered, 91–92
(See also Users)
Usability engineering:
just-in-time, 231–242
responsive, 136–137
traditional approach to, 233–234
“Usability knee,” 25–29, 31
Usability tests, 85, 148–149
(See also Research)
User-centered design approaches, 219
User interaction conventions, 20
User Interaction Group (UIG), 140–141
User interface management, 137
(See also Design management)
User interface platformization, 42
User interface portfolio management, 42–44
User interface style portfolio, 30–32, 151
User interface styles, 15
benefits of evolution in, 35–38
creation of, 20–21
definition of, 20
design/development time for, 146
display resolution in, 36–37
drivers of change in, 35–36
evolution of, 30–34
flexibility/foundation of, 43
hardware associated with, 20
keypad in, 37
manageable set of, 43
Navi-key, 23–25
Navi-roller, 32–34
revolutionary opportunities in, 43–44
role of, 20–21
Series 30, 22–24
Series 45, 35
trends influencing, 40–42
types of, 17–20
and “usability knee,” 25–29, 31
User interface vision and strategy document, 151
User interface(s) (UIs), 2–4, 6, 11, 15–44
adaptivity for personalization of, 259–262
for Apollo Guidance Computer, 47–49
attributes of, 17–19
command, 50
and consumer segments, 16–19
context-free vs. context-sensitive aspects of, 124–126
conventions for, 40
convergence/standardization in, 38–39
elements of, 47
hardware, 17
impact of trends on, 11
in-car (see Car user interfaces)
lack of standardization in, 15
localization of, 63–67
menu, 49–59
for mobile multimedia, 221
path of reasoning for, 5
shortcuts, 59–62
softkeys, 58, 67–70
software, 17
specifications for, 151
standards for, 39–40
and style of phone, 17
(See also User interface styles)
User needs, 1–2, 4, 11–13, 94
cultural differences in, 98
(See also Cultural end-user research)
as driver of UI style creation, 20–21
functional vs. emotional, 97–98
importance of filling, 276–279
Users, 91–94
cultural differences in, 93–94
expectations of, 92–93
holistic understanding of, 113
as subjects consuming technologies, 92
understanding of, 269–273
Utopia project, 234
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