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C (clear) key, 76
Calendars, 107
Call lists, 260-261
Call menu, 62-63
Calling-line identification (CLI), 104
'Calling party pays' (CPP) charging, 99
Car user interfaces, 191-207
creating simulations of, 199
design challenges with, 199-200
driving simulators for, 205-206
prototypes of, 199
regulation of, 193
'Steering Wheel' project for, 193-207
for text entry, 201-205
time as critical factor in, 195-196
Carroll, John, 233
CDMA (see Code Division Multiple Access)
Cellular standards, 17, 26
Change (as research theme), 125
Chinese, in screen menu, 65, 66
Choices, complexity of, 254-255
Classic phones, 17, 18
control keys for, 21
features for, 21, 25
functionality in, 25
Clear (C) key, 76
CLI (calling-line identification), 104
Code Division Multiple Access (CDMA), 17, 286
Cognitive load, 164
Cognitive walkthroughs, 117
Color(s):
culture-dependent meanings of, 98
displays, color, 40
Command UI, 50
Committees, 145
Communication, 93, 113-116
conventions in, 5-6
digital tools as shapers of, 127
of research results, 109-110
Competition, design, 147-148
Complexity, 255-256
Compression (in text messages), 115
Concept creation, 140
competition in, 147-148
testing during, 149
Conference calls, 104-105
Connection reliability, 221
Consistency management, 152-153
Consumer electronics industry, 249
Consumer segments, 16-19
Consumer studies, 113-128
communication phenomena in, 113-116
context-free vs. context-sensitive factors in, 124-126
context in, 120-121
methods for, 126-127
product development applications of, 127-128
segmentation of users in, 121-122
and social dimension of products, 122-124
sociology in, 117, 120
usability factors in, 116-117
Content presentation quality, 221
Contexts (of phone use), 120-126
Contextual design/research approach, 136
Contextual inquiry method, 101, 126
Contextual knowledge, 92, 109
Contextual user needs studies, 126
Control device proliferation, 40-41
Control keys, 21
in Navi-key style, 24
and perceived usability, 25
in Series 30, 23
style of, 21
Controllers, 18
Conventions, 5-6, 20, 40
Costs of use, 223
CPP ('calling party pays') charging, 99
Critical use cases, 173
Cultural artifacts, 122
Cultural differences, 26, 93-94, 149
Cultural end-user research, 94, 97-110
communicating results of, 109-110
contextual inquiry method for, 101
ethnographic methods for, 100
and functional vs. emotional needs, 97-98
in India, 97-110
language issues in, 108
local help in, 101
multidisciplinary team for, 100, 101
observation of phenomena in, 102-108
phases of, 99
Cultural research, 126
Cultural sociology, 117, 120
Culture:
meaning of, 126
as research theme, 125
Customer needs, 29
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