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Part II: Creating a Reusable Object Toolkit I: Simple Utility Classes and Interfaces
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Chapter List
Chapter 5: Collection Class
Chapter 6: CollectionIterator Class
Chapter 7: GenericObject Class
Chapter 8: Database Abstraction Layers
Chapter 9: Factory Interface
Chapter 10: Event-Driven Programming
Chapter 11: Logging and Debugging
Chapter 12: SOAP
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Professional PHP5 (Programmer to Programmer Series)
ISBN: N/A
EAN: N/A
Year: 2003
Pages: 182
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Filtering and Sorting Data
Selecting the Top n Rows in a DataTable
Overcoming Keyword Conflicts When Using CommandBuilders
Adding Search Capabilities to Windows Forms
Determining the Length of Columns in a SQL Server Table
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Looping Commands
Programming the Keyboard, Mouse, and Joystick
Playing Some Tunes CD Audio, MIDI and MP3 Music
Multiplayer Programming The Crazy Carnage Game
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Importing Data from Access Databases
Looking Up Values in Tables
Solving Nonlinear Equations Iteratively
Introduction
Figuring Out Required Rate of Return
Cisco Voice Gateways and Gatekeepers
Building a Scalable Dial Plan
Using Trunk Groups
Review Questions
Using Tcl Scripts and VoiceXML
Gatekeeper Redundancy
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Blue-Screen Garbage Mattes
Matte and Keying Plug-ins
Color, Light, and Focus
Atmosphere, Film, and Noise Effects
Motion Titling Effects
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Working Within the Visio Environment
Key Points
Inserting Pictures into Diagrams
Key Points
Creating Network Reports
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