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Part I: Object-Oriented Software Development Concepts
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Chapter List
Chapter 1: Introduction to Object-Oriented Programming
Chapter 2: Unified Modeling Language (UML)
Chapter 3: Putting Objects to Work
Chapter 4: Design Patterns
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Professional PHP5 (Programmer to Programmer Series)
ISBN: N/A
EAN: N/A
Year: 2003
Pages: 182
BUY ON AMAZON
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Credibility and Computers
Increasing Persuasion through Mobility and Connectivity
Captology Looking Forward
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
Rotoscoping Techniques with Photoshop
Atmosphere, Film, and Noise Effects
Motion Titling Effects
Custom Scene Transitions
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Basic Commands to Get Started
Grouping Objects into Blocks
Generating Elevations
Using Layouts to Set Up a Print
Printing an AutoCAD Drawing
Sap Bw: a Step By Step Guide for Bw 2.0
Loading Data into the InfoCube
Aggregates
Operational Data Store (ODS)
Creating Views in R/3
Data Maintenance
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Value Stream Mapping and Process Flow Tools
Identifying and Verifying Causes
Complexity Value Stream Mapping and Complexity Analysis
Selecting and Testing Solutions
Java All-In-One Desk Reference For Dummies
Book III - Object-Oriented Programming
Using Subclasses and Inheritance
Network Programming
Handling Events
Book VIII - Files and Databases
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