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Section 2: Game Development Startups
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Chapter List
Chapter 2.0: Introduction
Chapter 2.1: Development Misery and How to Avoid It
Chapter 2.2: Writing a Business Plan for a Game Development Startup
Chapter 2.3: Strategies for Staffing a Startup
Chapter 2.4: Financing from the Buyer's Side: Evaluating and Acquiring a Game Company
Chapter 2.5: Financing Projects and Startups
Chapter 2.6: Wireless Business Models
Chapter 2.7: Online Business Models: Using the Net for Profit
Chapter 2.8: Creating a Successful Freelance Game Development Business
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Looping Commands
More Power to the Numbers Data Sequences and Arrays
Game Graphics Learning to Use Bitmaps
Loading and Saving Information Using Files
Epilogue
Inside Network Security Assessment: Guarding Your IT Infrastructure
Risk-Assessment Terminology
Contents of a Good Report
Determining the Next Step
Vulnerability Management
Document Tracking Form
VBScript Programmers Reference
Error Handling and Debugging
Super-Charged Client-Side Scripting
Appendix F The Scripting Runtime Library Object Reference
Appendix J VBA Features not in VBScript
Appendix K The Variant Subtypes
Oracle Developer Forms Techniques
Advanced GUI Development: Developing Beyond GUI
Multi-form Applications
Handling Errors
Intelligence with Regard to Form Object Properties
Summary
Mastering Delphi 7
Core Library Classes
Writing Delphi Components
Using XML Technologies
The Microsoft .NET Architecture from the Delphi Perspective
Appendix C Free Companion Books on Delphi
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Building Quartz from Source
Scheduling a Quartz Job Declaratively
Running Quartz with JobStoreTX
Listeners as Extension Points
Brief Overview of Java RMI
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