Take 2 Interactive, 66
Tams11 Gaming Lobby, 151–152
Target, 30
tax and finance responsibilities, 21
team leader producer personality type, 60
technical design documents, 251
technical directors, role of, 57
technical support. See also employees; volunteers
monitoring, 281–282
planning, 51, 273–275
policies, 275
staffing options, 275–278
staff size, calculating, 278–279
turnover, 279–281
technical team, role of, 253, 254, 264
technologies, proprietary, 21
test and integration plan, 252
test bed, 22
testing, games
contract testing, 22
functionality testing, 303–304
localizations, 303–304
playtesting, 21
regression testing, 323
test and integration plan, 252
test bed, 22
texture memory, limited, 19
THE, 20, 66
The First Quarter: A 25-Year History of Video games (Cent), 66
Themes Group, 276
third-party games, 24
third-party license, 187
Tiptoes Interactive, 65, 67, 69, 71, 73, 75
TLC, 71
Tomb Raider, 67, 70
Toyota Adrenaline, 155
Toys-R Us, 30
tracking bugs, 286, 317–324
trademarks, 21, 26
trade shows, 266
TRSTS data, 32
Tvedt, rhan Mathis, 280
Twentieth Century Fox, 263
types of products, 187