game agents, 203–208
game bible, 210. See also design documents
Game Developer magazine, 196
game developers
developer/producer relationships, 55–64
developer/publisher relationship, 12
misconceptions, 5–12, 107–108, 201
role of, 15–20
game development
art production, 19, 300–301
costs, 16, 36
post-production stage, 255–257, 261, 270
pre-production stage
box & docs process, 267–268
concept development, 246–248
console games, 267
convergent iteration, 248–249
design documents, 251, 262
goals of, 250–252
licenses, 262–264
marketing, 264–267
ports, 269
quality assurance, 268–269
production hierarchy, 58–59
production stage, 252–255, 261, 269
product path, entity positions, 16
product types, 187
stages of, 245–258, 268
technical disciplines of, 15–16
game development companies
Absolute Quality, 22
Acclaim, 67, 198–201
Accolade, 71
Activision, 20, 66, 263
Actualize, 72
Argonaut Software, 70, 72, 73, 74
Beta Breakers Software Quality Assurance Labs, 22
Big Red, 69
Bioware Corporation, 17–18
Black Cat, 71
Blue Sky, 71
Bullfrog Productions Ltd, 89
Capcom, 66
Cardoza Entertainment Inc., 288
Centre Gold, 67, 70
Chronic Logic, 88
Clockwork, 72
CogniToy, 147–148
Core Design, 70
Cryo Interactive, 68, 71, 73, 75
Dark Horse Interactive, 71
Delphine Software International, 74
Denki Ltd., 72
DID, 72
Digital Integration, 71
Digital Tome, 148–149
DMA Design, 72
Domark, 69
3D Realms, 17–18
Dreamcatcher, 71
Eidos Interactive
acquisitions, 67, 72
finances of, 68, 73, 75
general discussion, 66, 69–70
Electronic Arts, 20, 66, 89
Electronics Boutique, 30
Elixir Studios, 72
Empire Interactive, 73, 75
Firaxis Games, 44
Frogwares Creative Game Design Labs, 286
Gremlin, 71
GT Interactive, 71
Hasbro Interactive, 71
Havas Interactive, 67
id Software, 17–18
Infogrames Entertainment
finances, 73, 75
games sales, 66, 67
general discussion, 20, 45, 68, 71
Innerloop Studios, 72
Interplay, 65, 69, 71
Just Add Monsters, 72
Kalisto, 73, 74
Konami Global Entertainment Company, 66
Kutoka Industries, 35, 50
LTStudios Ltd., 72
Mainstream Interactive, 72
Midway, 67
Namco Group Worldwide, 67
Ocean Ltd., 71
Particle Systems, 72
Path Interactive, 68
Pivotal Games, 72
Pixo Inc., 139
Pure, 72
Pyro Studios, 72
Rage Software, 70, 72, 73, 74, 75
Red Storm Entertainment, 71
RenderWare Studio, 191
Samu Games, 150–151
Sarbakan, 40
SCi, 70–71, 72, 73, 74, 75
Silicon Graphics, 24
Simis, 69
Simutronics, 276
Sinister Games, 71
Square USA, 66
Strategy First, 45, 50–51
Tams11 Gaming Lobby, 151–152
Themis Group, 276
THQ, 20, 66
Titus Interactive, 65, 67, 69, 71, 73, 75
TLC, 71
Ubi Soft, 66, 67, 69, 71, 73, 75
Valve Software, 17–18
Virgin Interactive, 69, 71
Vivendi Universal Publishing (VUP), 66, 67
Wayward Design, 72
WildTangent, 24
game release license, 26
gamer-heavy stores, 31
games discussed
Aggressive Inline, 199
Alien, 263
Aliens vs. Predator, 263
Anarchy Online, 277, 278, 282
Arcane, 40
Artifact, 150, 151
Asheron's Call, 155, 276, 277, 278
Burnout 2: Point of Impact, 199, 200
Card Dash, 154
Castle Wolfenstein, 107
Centipede, 154
Disciples series, 50
Doom, 88
Dragonrealms, 277, 278
Edge, 23
Elast-O-Mania, 88
Europa Universalis series, 50
Everquest, 276, 277
Ghostbusters II, 263
Mind Rover: The Europa Project, 147
Myst, 107
Rayman, 69
Shanghai Second Dynasty, 264, 268
Siege of Avalon, 148
SteppenWolf, 40
Striker, 70
Tomb Raider, 67, 70
Toyota Adrenaline, 155
Ultima Online, 276, 277, 278
GameSpy, 156–157
GameSpy Arcade, 157
Game Spy 3D, 157
GameSpy Daily, 156
GameSpy On Demand, 157
game testing
contract testing, 22
functionality testing, 303–304
localizations, 303–304
playtesting, 21
regression testing, 323
test and integration plan, 252
test bed, 22
Gateway Computer Corporation, 25
generalist freelancers, 160
Ghostbusters II, 263
Gibson, Nick, 75
Golden Rule of Management, 84–86
gold master milestone, 257
Gremlin, 71
gross revenue defined, 46
gross unit price defined, 46
GT Interactive, 71