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Section 4: Managing Game Development
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Chapter List
Chapter 4.0: Introduction
Chapter 4.1: The Stages of Game Development
Chapter 4.2: Managing the Development Process
Chapter 4.3: Customer Support in Massively Multiplayer Online Games
Chapter 4.4: Offshore Game Development Outsourcing
Chapter 4.5: Localizations
Chapter 4.6: Leadership: The Making of Effective and Happy Teams
Chapter 4.7: Quality Assurance: Bug Tracking and Test Cases
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
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The Second Wave ERP Market: An Australian Viewpoint
The Effects of an Enterprise Resource Planning System (ERP) Implementation on Job Characteristics – A Study using the Hackman and Oldham Job Characteristics Model
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Development of Interactive Web Sites to Enhance Police/Community Relations
Agile Project Management: Creating Innovative Products (2nd Edition)
Project Size
Phase: Envision
Practice: Get the Right People
Practice: Process and Practice Tailoring
Team Self-Discipline
Mastering Delphi 7
The Architecture of Delphi Applications
Modeling and OOP Programming (with ModelMaker)
Writing Database Components
Internet Programming: Sockets and Indy
The Microsoft .NET Architecture from the Delphi Perspective
Ruby Cookbook (Cookbooks (OReilly))
Shuffling an Array
Comparing Two Files
Changing the Way an Object Iterates
Making an HTTPS Web Request
Publishing Your Documentation
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Working with the Range Object
The Windows Forms Control Hosting Architecture
Caching Data in the Data Island
Excel-Friendly XML Schemas
VSTO Support for the WordML File Format
Special Edition Using FileMaker 8
Working with Fields
Using Conditional Functions
File-Level Access Security
Troubleshooting
FileMaker Extra: Write Your Own Web Services
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