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Section 3: Taking a Game to Market
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Chapter List
Chapter 3.0: Introduction
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
Chapter 3.2: Securing a Development Contract: The Art of Pitching
Chapter 3.3: The Whys and Wherefores of Game Agents
Chapter 3.4: Effective Development Contracts
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
Chapter 3.6: Techniques to Increase Upsell for Online Games
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Resource Risk
Managing Activity Risks
Quantifying and Analyzing Project Risk
Closing Projects
Appendix A Selected Detail From the PERIL Database
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Internet Protocol (IP) Routing
Internet Control Message Protocol (ICMP)
Internet Protocol Version 6 (IPv6)
Windows Internet Name Service (WINS)
File and Printer Sharing
Cisco IOS Cookbook (Cookbooks (OReilly))
Setting Up User IDs
Filtering Routes with EIGRP
Creating an Encrypted VPN Between the LAN Interfaces of Two Routers
Configuring Basic NAT Functionality
Using HSRP on Token Ring
An Introduction to Design Patterns in C++ with Qt 4
Style Guidelines and Naming Conventions
Points of Departure
Overloading Functions
Libraries
Chapter Summary
Extending and Embedding PHP
Summary
Evolutionary Leaps
Startup, Shutdown, and a Few Points in Between
INI Settings
Memory
FileMaker 8 Functions and Scripts Desk Reference
DatabaseNames
Exact()
Get(WindowDesktopWidth)
Truncate()
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