Geometric Data Structures for Computer Graphics

Geometric Data Structures for Computer Graphics
by Elmar Langetepe and Gabriel Zachmann  
A K Peters 2006 (362 pages)
ISBN:1568812353

Focusing on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement, this book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures.

Table of Contents
Geometric Data Structures for Computer Graphics
Preface
Chapter 1 - Quadtrees and Octrees
Chapter 2 - Orthogonal Windowing and Stabbing Queries
Chapter 3 - BSP Trees
Chapter 4 - Bounding Volume Hierarchies
Chapter 5 - Distance Fields
Chapter 6 - Voronoi Diagrams
Chapter 7 - Geometric Proximity Graphs
Chapter 8 - Kinetic Data Structures
Chapter 9 - Degeneracy and Robustness
Chapter 10 - Dynamization of Geometric Data Structures
Bibliography
List of Figures
List of Tables
List of Algorithms


Geometric Data Structures for Computer Graphics2006
Geometric Data Structures for Computer Graphics2006
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 69

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