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Real World Adobe Illustrator CS2
Real World Adobe Illustrator CS2
ISBN: 0321337026
EAN: 2147483647
Year: 2003
Pages: 147
Authors:
Mordy Golding
BUY ON AMAZON
Real World Adobe Illustrator CS2
Table of Contents
Copyright
Acknowledgments
Introduction
The Many Uses of Illustrator
When Should You Use Illustrator?
How This Book Is Organized
Chapter 1. The Illustrator Environment
The Welcome Screen
Creating New Documents
Living in Your Workspace
Adobe Bridge
Viewing Documents
Using Libraries (Shhhh)
More Templates, Please
How to Find Help
Chapter 2. Vectors 101
What Are Vector Graphics?
Anatomy of a Vector Object
Drawing Primitive Vector Shapes
Applying Fills and Strokes
Text Objects
Selecting Objects
Chapter 3. Objects, Groups, and Layers
Understanding Appearances
Enhancing Appearances with Live Effects
Using Graphic Styles
Working with Groups
Working with Layers
Putting It All Together
Chapter 4. Advanced Vectors
Drawing and Editing Freeform Vectors
Creating Compound Paths
Advanced Path Editing
Introducing the Live Paint Feature
Exploring the Pathfinder Palette
Aligning and Distributing Objects
Making Transformations
Chapter 5. Brushes, Symbols, and Masks
Unleashing the Power of Brushes
Saving Space and Time with Symbols
Achieving Photorealism with Gradient Mesh
Looking Behind the Mask
Chapter 6. Typography
Global Text Support with Unicode
The Way of the Font
Specifying Character and Paragraph Options
Defining Text Styles
Working with Area Type
Putting Type on a Path
Wrapping Text Around Objects
Editing Text
Legacy Text and Backward Compatibility
Chapter 7. 3D and Other Live Effects
Combining Features and Effects
Deconstructing the Effect Menu
3D: A Whole New World
Convert to Shape: Change Is Good
Distort Transform: The Power of Change
Paths: Drawing Outside the Lines
Pathfinder: Complex Shapes
Rasterize: Vectors That Act Like Pixels
Stylize: Now You re Stylin
SVG Filters: Technical Effects
Warp: Controlled Distortion
Applying Photoshop Effects
Chapter 8. Mixing It Up: Working with Vectors and Pixels
Placing Raster-Based Files
Working with Placed Images
Managing Placed Images
Live Trace: Converting Rasters to Vectors
Rasterize: Turning Vectors into Rasters
Working with Adobe Photoshop
Chapter 9. Graphs, Distortion, and Blends
Putting the Art in Chart
Working with Tools of Mass Distortion
Creating Transitions with Blends
Adding Pizzazz with the Flare Tool
Chapter 10. Illustrator and the Web
Design Considerations for the Web
The Attributes of Web GraphicsColor, Quality, and File Size
Optimizing Web Graphics
Efficient Web Design
Adding Interactivity and Creating Animations
Chapter 11. Prepress and Printing
Printing from Illustrator
The Truth About Transparency
Understanding Overprints
Chapter 12. Saving and Exporting Files
Saving Files from Illustrator
Exporting Files from Illustrator
Choosing File Formats Based on Workflow
Appendix A. Automation with Illustrator
Taking Advantage of Automation in Illustrator
Automation and Releasing Final Files
Appendix B. Moving from FreeHand to Illustrator
Getting Your Feet Wet
First Steps: Learning the User Interface
Walk This Way: Working with Objects
Healthy Jogging: Drawing and Editing Paths
Bungee Jumping: Entering a Sea of New Functionality
Taking the Leap of Faith
Appendix C. Application Preferences
The General Panel
The Type Panel
The Units Display Performance Panel
The Guides Grid Panel
The Smart Guides Slices Panel
The Hyphenation Panel
The Plug-ins Scratch Disks Panel
File Handling Clipboard Panel
The Appearance of Black Panel
Color Insert
Trace Techniques
Molding Mesh
Intricate Patterns
Pattern Brushes
Tinting a Scan
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
Real World Adobe Illustrator CS2
ISBN: 0321337026
EAN: 2147483647
Year: 2003
Pages: 147
Authors:
Mordy Golding
BUY ON AMAZON
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Transformation with Brushes
Transforming Text
Advanced Imaging
Rendering Partial Bitmaps
Miscellaneous GDI+ Examples
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Visitor: Walking Trees Generically
PyEdit: A Text Editor Program/Object
Grail: A Python-Based Web Browser
Graph Searching
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Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Numbers, Dates, and Other Data Types
Arrays and Collections
XML
Network Programming
Reflection
User Interfaces in C#: Windows Forms and Custom Controls
Control Class Basics
Design-Time Support for Custom Controls
Data Controls
Dynamic User Interface
GDI+ Controls
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