Automated mix

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Automated mix

  1. Open the Track Mixer [Windows > Open Track Mixer]. A mixer appears containing six channel strips that correspond to our six tracks in the Arrange window (Figure P4.28). The track names are listed at the top of each strip. The faders at the bottom are for controlling volume.

    Figure Figure P4.28. Track Mixer

    graphic/02fig150.gif


  2. Play the piece through and adjust the volume levels until you achieve an acceptable balance. Now this is a clarinet solo, so obviously that instrument needs to be louder than the others. On the score, the first eight measures of the strings are marked piano (quiet). I set my faders (Figure P4.29) to the following levels:

    Figure Figure P4.29. Volume and pan settings

    graphic/02fig151.gif


NOTE

Clarinet: 115

Violin 1: 95

Violin 2: 95

Viola: 95

Cello: 95

Bass: 85

You may well need to set your faders to different levels for a nice balance, depending on how you played and the particular characteristics of your GM sound module. Whatever you decide, keep the clarinet prominent.

In a real string orchestra first and second violins are positioned to the left of the conductor and the viola and cellos to the right. The double basses are behind the violas and cellos. To achieve something similar in our stereo picture:

  1. Adjust the pan control the first row of knobs above the faders in Figure P4.29 to the following:

    NOTE

    Clarinet: 0 in the center. It's his/her big moment!

    Violin 1: minus 42

    Violin 2: minus 28

    Viola: 27

    Cello: 41

    Double Bass: 36

  2. Return to the Arrange window. You will notice that the pan settings in the Instrument Parameter box have changed to reflect the mixer settings. One difference though! The numbers used here are MIDI Controller numbers 0 127 with 64 representing the center position.

  3. Refer to the score. In bar 8 (at 8.1.3. to be precise) the strings change to forte (loud). Set up a cycle starting a bar or two before the forte mark (f) and ending a bar or so afterwards.

  4. Return to the Track Mixer, press the Cycle button and practice raising the fader levels for the strings to about 105 each time the music reaches bar 8.

  5. When you're ready, press the Record button and, channel by channel, record the fader movements. The data will be recorded into their respective tracks. When you're finished, press Stop!

    NOTE

    When mixing, keep the solo instrument in this case the clarinet in the center of the stereo picture and, if necessary, raise its volume for prominence.

    NOTE

    To ensure that the faders return to their original positions when replaying a song, ensure that 'Chase Control 0 15' and 'Send full MIDI Reset before Chasing' are checked in the Song Settings [Options >Settings >Chase Events].

  6. Press Stop again to return the Song Position to zero and play the sequence back. Gaze in wonder as the faders move all by themselves when the music reaches bar 8! I love it. Could watch them all day. Sad, really, isn't it?

  7. You can view the fader movement reflected in the Event List window as Controller #7 data (Figure P4.30).

    Figure Figure P4.30. Controller #7 data

    graphic/02fig152.gif


  8. Because this is 'straight' music we quantized everything, for accuracy. Sounds a bit stiff though, don't you think? In the Arrange window select all the objects [Edit > Select All] and open the Transform window [Windows > Open Transform].

  9. Choose the Humanize pre-set . The randomize values all show plus or minus 10 ticks by default. Scroll 'Vel' and 'Length' values to zero and leave 'Position' at 10.

  10. Press the Select and Operate button to perform the black magic and play back the piece.

That's better. Just a little looser. After all, straight players are human! Of course this randomization will have caused the odd overlapped note here and there but they're too small to notice. If you're feeling 'picky,' clean them up from within the Matrix Edit window [Functions > Note Events > Note Overlap Correction].

  1. Save Song compare with project4/automix.

[ LiB ]


Creative Projects with Logic Audio
Creative Projects with Logic Audio
ISBN: 1929685793
EAN: N/A
Year: 2003
Pages: 239

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