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NOTE
Track 5: Standard drums Kick/ Snare
Sequence Parameters box: Qua 1/8 note
Instrument Parameter box: Cha 10, Prg 0
Transport Bar: (L) 5.1.1 (R) 9.1.1
Follow these steps:
Play and record the kick and snare drums together (C1 & E1) between the Locators (Figures P2.33 and P2.34).
Listen back and tweak the quantize parameters until a nice rock feel is achieved. If you find it difficult to play kick and snare together, record them separately.
Save Song compare with project2/2.8a.
Another way to create this simple drum pattern is to use the Hyper Edit menu. When Hyper Edit is configured as a drum editor, the beats can be entered manually, with the mouse. Do it this way:
Select Track 5 Kick/Snare, and with the Pencil tool create an empty sequence between the Locators.
Open the Hyper Edit window [ Windows > Open Hyper Edit] (Figure P2.35).
'It doesn't look much like a drum editor to me,' I can hear you mutter. Nope, we're not quite there yet. From within the Hyper Edit window, use the Hyper menu to create a GM drum editor [Hyper > Create GM Drum Set] (Figure P2.36).
The Hyper Edit window will change to a drum editor (Figure P2.37). In the Parameter box, choose a Grid value of 1/8 note from the drop-down menu (Figure P2.38) and use the Pencil tool to enter the beats on the grid corresponding to the Kick 1 and SD2 event definitions (Figure P2.39). Vary the velocities by altering the shading in the columns .
NOTE
Remember, if you decide to enter the drum beats manually in the Hyper Edit window, all the events will be hard quantized. Tweak the Quantize parameters in the Extended Sequence Parameters box afterwards to loosen things up a bit.
The next four bars, 9 13, are the same. You can either record or enter them again or do it the easy way and duplicate the previous sequence.
Play and record, or enter manually, the last four bars, 13 17 (Figures P2.40, P2.41 and P2.42).
Tweak the quantize parameters.
Save Song compare with project2/2.8b.
Regardless of the method you used to create the drum sequences in Take 8, why not take a look at the results in all three Edit windows.
The Hyper Edit window will provide a graphical display and corresponding drum names remember to create a GM Drum Set.
The Matrix Edit view will provide a graphical display that corresponds to the notes actually played on the keyboard.
The Score Edit view will present the sequences as standard drum notation on a special drum staff. If you played it correctly, it should look the same as our score. Choose #Drums in the Display Parameters box (Figure P2.43).
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