Chapter 12. Graphical Interfaces for Ruby


11.4. Conclusion

In this chapter we've seen a few of the more esoteric or advanced techniques in OOP, as well as some of the more everyday usages. We've seen some of the design patterns implemented (and some that don't need to be). We've also looked at Ruby's reflection API, some interesting consequences of Ruby's dynamic nature, and various neat tricks that can be done in a dynamic language.

It's time now to rejoin the real world. After all, OOP is not an end in itself but a means to an end; the end is to write applications that are effective, bug-free, and maintainable.

In modern computing, these applications frequently need a graphical interface. In Chapter 12, "Graphical Interfaces for Ruby," we discuss creating graphical interfaces in Ruby.




The Ruby Way(c) Solutions and Techniques in Ruby Programming
The Ruby Way, Second Edition: Solutions and Techniques in Ruby Programming (2nd Edition)
ISBN: 0672328844
EAN: 2147483647
Year: 2004
Pages: 269
Authors: Hal Fulton

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net