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Chapter 1: The Role of the Game Designer
Designers You Should Know
Designer Perspective: Sandy Petersen
Designer Perspective: Peter Molyneux
Chapter 2: The Structure of Games
Designer Perspectives: American Mcgee
Designer Perspective: Scott Miller
Designer Perspective: Warren Spector
Chapter 3: Working with Formal Elements
Designer Perspective: Lorne Lanning
Designer Perspective: Marc Leblanc
Designer Perspective: James Ernest
Chapter 4: Working with Dramatic Elements
Designer Perspective: Dr. Ray Muzyka
The Two Great Myths Of Interactive Storytelling
Designer Perspective: Don Daglow
Chapter 5: Working with System Dynamics
Designer Perspective: Alan R. Moon
A Conversation With Will Wright
Chapter 6: Conceptualization
Where Do Game Ideas Come From?
Designer Perspective: Bill Roper
Chapter 7: Prototyping
Using Software Prototypes In Game Design
A Good Mod Kit For First Time Level Designers: The Neverwinter Nights Aurora Toolset
Chapter 8: Playtesting
The Iterative Design Process
Getting The Most Out Of Focus Groups
Chapter 9: Functionality, Completeness, and Balance
Designer Perspective: Rob Daviau
Designer Perspective: Graeme Bayless
Chapter 10: Fun and Accessibility
Designer Perspective: Brian Hersch
Designer Perspective: Bruce C. Shelley
Chapter 11: Controls and Interfaces
Designer Perspective: David Perry
Chapter 12: Team Structures
Designer Perspective: Starr Long
Designer Perspective: Richard Hilleman
Designer Perspective: Matt Firor
Chapter 13: Stages of Development
Designer Perspective: Troy Dunniway
Designer Perspective: Stan Chow
Designer Perspective: Josh Holmes
Chapter 14: The Design Document
Designer Perspective: Chris Taylor
Design Documents-An Interview With Chris Taylor
Perspective From The Trenches: Christopher Rubyor
Chapter 15: Understanding the Game Industry
Beginner Perspective: Jim Vessella
Beginner Perspective: Jesse Vigil
Chapter 16: Selling Yourself and Your Ideas to the Game Industry
Applying For A Job In Game Design
An Interview With A Game Agent
Selling Ideas To The Game Industry
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Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162
Authors:
Tracy Fullerton
,
Chris Swain
,
Steven Hoffman
BUY ON AMAZON
ERP and Data Warehousing in Organizations: Issues and Challenges
The Second Wave ERP Market: An Australian Viewpoint
The Effects of an Enterprise Resource Planning System (ERP) Implementation on Job Characteristics – A Study using the Hackman and Oldham Job Characteristics Model
Data Mining for Business Process Reengineering
Relevance and Micro-Relevance for the Professional as Determinants of IT-Diffusion and IT-Use in Healthcare
Development of Interactive Web Sites to Enhance Police/Community Relations
SQL Tips & Techniques (Miscellaneous)
Using Keys and Constraints to Maintain Database Integrity
Writing External Applications to Query and Manipulate Database Data
Working with Ms-sql Server Information Schema View
Monitoring and Enhancing MS-SQL Server Performance
Exploiting MS-SQL Server Built-in Stored Procedures
Mastering Delphi 7
The Run-Time Library
Visual Controls
Libraries and Packages
Internet Programming: Sockets and Indy
Appendix C Free Companion Books on Delphi
Programming Microsoft ASP.NET 3.5
Web Forms Internals
The ADO.NET Object Model
Creating Bindable Grids of Data
Web Forms User Controls
Index
GO! with Microsoft Office 2003 Brief (2nd Edition)
Project 3A. Geography Lecture
Concepts Assessments
Summary
Project 2B. History
Introduction
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Designing and Installing a Home Telephone System
Troubleshooting a Home Communication System
Defining Users Needs and Desires
Other Home Technology Integration Devices
Appendix A Home Technology Project Management
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