Index_Q

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P

Pandemic Studios 296, 405

Panzer Blitz 134

Panzer General 244, 247

Paramount Pictures 427

Parcheesi 44, 55

Pardo, Rob 255

Parker Brothers 118, 120, 232

Parsons School of Design 205, 316

patch 261, 358

PDA 140, 392

PDP-10 104

PDQ 178

Pearce, Celia 12, 133

Pente 55

Performer 90

Perry, David 304, 405

Petersen, Sandy 16

Pettey, Dave “Hurricane” 186

PGA Tour Golf ‘98 354

Phantasy Star Online 402

Philips Media 205, 316

physical dexterity 55  See dexterity

physical prototype 11, 174–181

formal details 176

foundation 174

refinement 177, 178

  See also  prototype, paper structure 175

Pictionary 67, 412

Pikmin 12, 62, 126, 355

pinball 74

Pinball Construction Set 134

Pipeworks Software 376

Pirates! 13, 146, 367, 404

Pit 34, 116, 117

pitch materials 352, 431, 442

pitch process 411, 431

Pitfall 92, 93

PlanetSide 49, 53

platform 1, 51, 128, 152, 294, 335, 340, 350, 358, 373, 375, 391–393

play 87–91, 151

collection 268

construction/destruction 269

exploration and discovery 267

living out fantasies 267

self-expression and performance 268

social interaction 90, 267

stimulation 268

Play and Playthings 88

play matrix 208, 209, 210

player engaging xvi, 2, 30–35, 37, 87–91,

264

player interaction patterns 44–53, 150

player versus player 45, 55, 100

players 24, 43–53, 150, 271–286

number of 28, 44, 67, 152, 227

role 44, 150

types 90

PlayStation 41, 50, 51, 405

PlayStation 2 296, 297, 358, 391, 401, 405

playtest group 3, 4, 206

playtesters 3–5, 157, 177, 178, 198–200, 227, 234, 236, 243, 252, 264–266, 286, 288, 295, 320, 330, 336

playtesting 7, 11, 15–21, 70, 121, 131, 132, 139, 150, 156, 171, 182–191, 196–227, 230, 233, 234, 235, 249, 262, 291, 316, 323, 328, 337, 348, 353, 380, 418

Pokémon 191

poker 27, 47, 65, 69, 74, 75, 76, 99, 127, 154, 277

Pole Position 325

Pong 67, 105, 298, 396

Populous 14, 18, 281, 377, 404

portfolio 328, 417, 418, 419, 422, 425

positions 240

POV 396

Powermonger 18

PowerPoint presentation 431, 434

power-up 72, 379

premise 34, 91–93, 151

pre-production 348, 353–354, 363, 365

presentation 5, 15, 352, 431, 434, 435, 442

Prince of Persia 51

Prince of Persia 3D 57

Prisoner’s Dilemma 125

prisoner’s dilemma 275–276

procedures xvi, 2, 43, 60–64, 151, 152, 174, 176, 177

producer 324–326, 334, 342, 389

assistant producer 326

associate 326

executive 326

senior 326

production xvi, 2, 5, 7, 11, 15, 18, 370

process 3, 6, 10, 11, 19, 20, 354–356

production stage 348, 353, 354–356, 359

programmer 326, 327

progression of action 60

Project 360, 418

Project Gotham Racing 222, 251

project plan 349, 351–353, 358–364

properties 108, 108–109

Protools 308

prototype how to 158–181, 217, 224, 292

paper 10, 11, 17–20, 158–164, 174–178, 179–180, 181, 201, 207, 210, 226, 293, 295, 310, 373, 380, 411, 414, 418

software 11, 15, 164, 165–168, 180, 204, 295, 327, 353, 373, 380, 418

prototyping xvi, 16, 150, 152, 157–181, 198, 200, 202, 203, 205, 256, 257, 312, 328

psychology of the pitch 435

public relations 319, 387, 430

publisher 11, 123, 169, 219, 290, 296, 319–322, 330, 338, 342, 347–356, 362–365, 370, 372, 389, 393, 408, 416, 417–437

publisher versus developer 319–322

publisher’s team 324, 326, 334–338, 342, 383

publishers (companies) 400–403

Puerto Rico 233

Putt-Putt Saves the Zoo 397

puzzle 17, 99, 249, 278, 279, 400



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Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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