Index_E

 < Day Day Up > 



D

D.I.C.E. Summit 10

Daglow, Don 104

Dance Dance Revolution 86, 294, 392, 402

Darger, Henry 204

Dark Age of Camelot 31, 87, 160, 332, 333

Dark Angel 408

Dark Reign 405

Das Amulett 120

Daviau, Rob 232

Davidson & Associates 404

Davis, Mike 183

dead end 132, 224, 234

deal packaging 430

death match 163

DEC PDP-1 293

DEC PDP-10 104

decision scale 271, 272

decisions, types 272–280

Deckmaster 185

Def Jam Vendetta 354, 367, 396, 401

defining games 36–38

defining procedures 63

defining rules 68

delegate 345

deliverable 317, 325, 337, 344, 353, 359, 362, 363, 364, 442

Delphi 164

Demarest, Ken 439

design document 15, 17, 18, 139, 164, 165, 180, 226, 255, 310, 323, 326, 330, 353, 357, 359, 370–386, 434, 435, 442

design process 4, 10–20, 38, 54, 99, 129, 131, 132, 139, 148, 160, 178, 196, 202–205, 254, 292, 302, 311, 323, 331, 337, 339, 380, 384, 393

Design Research 202, 312

design spec 139, 298, 327, 337, 353, 357

design stage 4, 7, 254, 347–366

Designer Perspective 16, 18, 29, 32, 39, 50, 62, 76, 88, 104, 120, 153, 232, 243, 276, 280, 304, 320, 324, 332, 350, 354, 367, 377

Designers You Should Know 12

designing a game 139–316

Deus Ex 13, 39, 42, 102, 228, 281, 352

developer 1, 10, 11, 215, 217, 219, 308, 347, 349, 352, 403–405, 417–430

developer royalties 407

developer’s team 318–346, 349, 366, 383

development xv, xvi, 4, 7, 11, 13, 16, 47, 146, 148, 172, 176, 196, 197, 218, 219, 224, 347–366, 370, 375

development director 323, 388

dexterity 55, 58, 108, 208, 209, 264, 395

Diablo 14, 33, 40, 69, 72, 93, 109, 153, 174, 245, 255, 257, 321, 368, 394, 396, 404

Diablo II 153, 154, 160, 320

dialogue 41, 148, 202, 204, 311, 330, 331, 355

dice 1, 62, 76, 77, 99, 117, 121, 131, 174, 210, 241

Diceland 76

Diddy Kong Racing 396

Die Hard 92

DigiPen 417

digital game 1, 2, 12, 13, 26, 34, 44, 45, 47, 49, 57, 60, 61, 64, 65, 66, 85, 93, 96, 128, 163, 180, 203, 226, 235, 236, 238, 241, 293, 298, 318, 327, 370, 384, 390, 392, 396, 402

dilemma 74–75, 95, 100, 151, 266, 273–278

Diplomacy 60, 233

Director 90, 164

DirectX 392

Disney 99

Disney’s Aladdin 304

DisneyQuest 99

distribution 172, 389, 391–393, 404, 406, 409, 436

DMA Design 405

dodge ball 45

dominant objects 238–239

dominant strategies 239, 240, 261

Don’t Break the Ice 57

Donkey Kong 12, 95, 101, 299, 400, 401

Donovan, Tristan 400, 403

DOOM 29, 33, 69, 245, 321, 350, 404

dramatic arc 100–103, 272, 285

dramatic elements 35–38, 81–103, 107, 150, 151, 156, 211, 264, 270, 279, 302

dramatic premise 2, 91–93

Dreamcast 402

Driver 50

Driver’s Education 397

Druid 2 18

Duke Nukem 32, 33, 96, 377

Duke Nukem 3D 377

Dune 2000 387

Dune II 377, 387

Dungeon 104

Dungeon Keeper 14, 18, 404

Dungeon Siege 300, 377, 384, 385, 396

Dungeons & Dragons 14, 39, 76, 79, 160, 233, 396

dynamic systems 36, 107–132, 223, 312

dynamics 188, 235, 237–238, 250–251

Dynamics of Software Development 364



 < Day Day Up > 



Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

Similar book on Amazon

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net