Whenever I'd read the acknowledgment page in a book, I'd see a list of "thank you's" and have no idea what all those thanked people actually did. Now that I've actually written a book, I still have no idea.
But I do have an idea what the people thanked below did. As this book was being written, I'd shoot the chapters off to them, and they'd grace me with their comments and suggestions. Just about every suggestion any of them made has been used. You, the reader, and I, the writer, are better off for these people being so generous with their time and insights, and for their knowing how to type.
This book is dedicated to David Perry. David gave me my first job in the game industry. That was just the first of a long list of doors he has opened for me.
For feedback on the chapters, I sincerely thank Warren Spector, Richard Ham, Jason Della Rocca, Jeff Barnhart, Anand Rajan, Chris Klug, Tommy Tallarico, Gordon Walton, Kenneth Holm, and Tyrone Rodriguez.
There has been a core group of people who saw where I was going and who continuously encouraged me to keep pressing on. Their support has meant so much. They are Jason Bell, Chris Klug, Troy Dunniway, and Martin Spiess.
From day one, I've relied heavily on my research associate, Stephane Dreyfus, and rely on him still.
I had no idea, when I began, if anyone really cared about creating emotion in games. The affirmative answer came soon and came loudly. And so I'd like to thank everyone on the publishing side, and the teams at the great development studios, who brought me on board for the games I've been working on at Electronic Arts, Activision, Vivendi Universal Games, Microsoft, Atari, Ubi Soft, Midway Games, 3D Realms, and numerous others.
Finally I'd like to thank my publisher, Stephanie Wall, and my editor, Lisa Thibault. Every author should be as fortunate as I to have their kind of support.