[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Samurai, The case study save points choices Scene Deepening Technique Scene Sculpting Technique scenes Fakeout Scenes 2nd Schindler's List Sci-Fi games versus reality-based games 2nd sciences scores higher score Motivation Techniques 2nd screenwriters adjusting to writing for games agents difficulties when writing for games 2nd hiring guide to hiring 2nd 3rd 4th 5th what they need to learn about games cinematics creating playable roles 2nd 3rd dialogue in films versus games famous writers 2nd 3rd players do not always follow designated routes players do not always go in the same sequence players may avoid stories altogether process of developing games 2nd 3rd 4th stories are not the only way games are emotionally engaging 2nd what to know when hiring 2nd 3rd 4th working with famous writers 2nd 3rd screenwriting and emotioneering 2nd 3rd 4th Scripted Sequences [See also MNR] re-sequencing 2nd secrets hiding 2nd 3rd Seinfeld complex relationships Self Auto-Talk Self Auto-Thought Self-Created Stories 2nd 3rd 4th 5th balance of gameplay 2nd mission fulfillment mixed impact modes 2nd spectrum of impact 2nd Self-Created Story Technique self-deconstructing humor 2nd self-growth chemistry with NPCs 2nd 3rd 4th self-sacrifice chemistry with NPCs 2nd NPC Rooting Interest Techniques 2nd sentence fragment sequences Pancaking Scripted Sequences 2nd 3rd 4th seriousness set-ups Shakespeare in Love shared adventures Group Bonding Techniques shared appearance Group Bonding Techniques Shared Bits 2nd 3rd shared goals Group Bonding Techniques shared ordeals Group Bonding Techniques shared references Group Bonding Techniques shared rituals Group Bonding Techniques Shawshank Redemption silent characters Role Induction Techniques simple emotion 2nd situations ambivalence toward 2nd skill sets Role Induction Techniques 2nd skills complementary skills Group Bonding Techniques slam Sling Blade smiles magic 2nd 3rd social networks MMOGs sparse dialogue Role Induction Techniques 2nd speaking highly of each other behind their backs Group Bonding Techniques spectrum of impact Self-Created Stories 2nd Spiritual spiritual connections Character Arcs 2nd spiritual world is palpable plot deepening 2nd splitting up information 2nd 3rd 4th spying brainstorming emotional complexity squad-based first-person shooters Group Bonding challenges 2nd stacking Emotioneering techniques 2nd 3rd 4th 5th techniques First-Person Deepening Techniques 2nd 3rd 4th 5th 6th NPC Toward NPC Chemistry Techniques 2nd NPC Toward Player Relationship Deepening Techniques 2nd stacking techniques Emotionally Complex Moments and Situations Techniques stakes reminder of Cohesiveness Techniques 2nd Star Trek Enterprise Star Trek Voyager: Elite Force realism Star Trek Voyager\: Elite Force action puzzles Star Trek: Voyager Star Wars-Episode IV 2nd Star Wars: Episode IV injecting emotion through story elements 2nd stories [See also Self-Created Stories] dissecting story elements brainstorming emotional complexity danger enemies good and evil 2nd 3rd mysteries racing games 2nd spying tension 2nd competition injecting emotion into 2nd 3rd 4th 5th 6th 7th 8th 9th opposition story-lines injecting emotion 2nd straying from topics structures twisting Genre Twisting subplots Symbolic Subplots 2nd 3rd 4th 5th Aidyn Chronicles (game example) 2nd operating outside of conscious awareness 2nd turning into usable symbols in gameplay 2nd success implying Character Arcs Symbolic Subplots 2nd 3rd 4th 5th 6th Character Arcs game example Aidyn Chronicles 2nd operating outside of conscious awareness 2nd turning into usable symbols in gameplay 2nd symbolism plot deepening 2nd symbols adding emotional depth to games 2nd 3rd in foreshadowing 2nd Samurai case study of a character's condition or change in condition game examples 2nd verbal example from film 2nd verbal example from TV 2nd 3rd visual example from film 2nd visual example from TV 2nd recognizing that take on increasing emotional associations 2nd game example 2nd Hood Ornament case study 2nd 3rd 4th 5th Pendant case study 2nd visual example from film 2nd Usable Symbols 2nd Symbols of Sadness and Achievement case study |