[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Eavesdrop Mode edges emergent gameplay 2nd emotion [See also feeling] appreciation 2nd 3rd 4th creating in variable experiences 2nd 3rd other than through stories 2nd doubts emotional pain 2nd evoking in film and television false emotion 2nd influencing player's actions and decisions 2nd injecting into a game's story elements 2nd 3rd 4th 5th 6th 7th 8th 9th insight reasons for putting in games 2nd art brand loyalty buzz competition 2nd creative teams demographics maturity media profit regret 2nd 3rd 4th self-sacrifice wisdom 2nd 3rd 4th 5th worries 2nd 3rd Emotion Mapping plot deepening 2nd emotional associations to symbols 2nd game example 2nd Hood Ornament case study 2nd 3rd 4th 5th Pendant case study 2nd visual example from film 2nd emotional consequences emotional decisions First-Person Deepening Techniques case studies 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th technique stacking 2nd 3rd 4th 5th 6th emotional depth adding through symbols 2nd 3rd emotional experiences Emotional Pathway Type 2 emotional response of character Role Induction Techniques 2nd Emotionally Complex Moments Emotionally Complex Moments and Situations Roman Empire case study Emotionally Complex Moments and Situations Techniques 2nd ambivalence toward a enemy 2nd 3rd 4th 5th 6th ambivalence toward a friend ambivalence toward a situation 2nd case studies Boston Physicist discovering you've been tricked 2nd 3rd 4th 5th forced to do evil forced to t like [See through eyes of someone you don']2nd [See through eyes of someone you don']3rd [See through eyes of someone you don']4th [See through eyes of someone you don'] forced to violate your own integrity good and evil helpless aid to someone you love 2nd incongruence 2nd 3rd technique stacking Emotionally Complex Situations 2nd emotioneering Emotioneering emotioneering and screenwriting 2nd 3rd 4th creating emotion without notice 2nd 3rd dialogue Emotioneering in reality-based games versus fantasy and Sci-Fi games 2nd Technique Stacking 2nd Emotioneering techniques [See techniques] combining stacking 2nd 3rd 4th 5th emotions adult emotions Cross-Demographic Techniques 2nd beneath the surface 2nd 3rd empathy 2nd fear worries empathy 2nd 3rd emulating life First-Person Character Arc Techniques 2nd 3rd 4th 5th enemies ambivalence toward 2nd 3rd 4th 5th 6th brainstorming emotional complexity Enhancing Emotional Depth Through Symbols Techniques 2nd 3rd 4th case studies Symbols of Sadness and Achievement foreshadowing symbols 2nd Samurai case study symbol of a character's condition or change in condition game examples 2nd verbal example from film 2nd verbal example from TV 2nd 3rd visual example from film 2nd visual example from TV 2nd Symbolic Subplots 2nd 3rd 4th 5th Aidyn Chronicles (game example) 2nd operating outside of conscious awareness 2nd turning into usable symbols in gameplay 2nd symbols that take on increasing emotional associations 2nd game example 2nd Hood Oranment case study 2nd 3rd 4th Hood Ornament case study Pendant case study 2nd visual example from film 2nd Enterprise 2nd environments moods creating equipment problems Plot Interesting Techniques ethics Character Arcs evil brainstorming emotional complexity 2nd 3rd Emotionally Complex Moments and Situations Techniques 2nd evoking emotion in film and television exceptions to Character Arcs experience with meaning experiences creating emotion in variable experiences 2nd 3rd past experiences Rooting Interest 2nd |