Index F

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Eavesdrop Mode 
edges 
emergent gameplay  2nd 
emotion  [See also feeling]
    appreciation  2nd  3rd  4th 
    creating 
        in variable experiences  2nd  3rd 
        other than through stories  2nd 
    doubts 
    emotional pain  2nd 
    evoking
        in film and television 
    false emotion  2nd 
    influencing player's actions and decisions  2nd 
    injecting into a game's story elements  2nd  3rd  4th  5th  6th  7th  8th  9th 
    insight 
    reasons for putting in games  2nd 
        art 
        brand loyalty 
        buzz 
        competition  2nd 
        creative teams 
        demographics 
        maturity 
        media 
        profit 
    regret  2nd  3rd  4th 
    self-sacrifice 
    wisdom  2nd  3rd  4th  5th 
    worries  2nd  3rd 
Emotion Mapping
    plot deepening  2nd 
emotional associations
    to symbols  2nd 
        game example  2nd 
        Hood Ornament case study  2nd  3rd  4th  5th 
        Pendant case study  2nd 
        visual example from film  2nd 
emotional consequences 
emotional decisions 
    First-Person Deepening Techniques 
        case studies  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
        technique stacking  2nd  3rd  4th  5th  6th 
emotional depth
    adding through symbols  2nd  3rd 
emotional experiences 
Emotional Pathway Type 2 
emotional response of character
    Role Induction Techniques  2nd 
Emotionally Complex Moments 
Emotionally Complex Moments and Situations
    Roman Empire case study 
Emotionally Complex Moments and Situations Techniques  2nd 
    ambivalence toward a enemy  2nd  3rd  4th  5th  6th 
    ambivalence toward a friend 
    ambivalence toward a situation  2nd 
    case studies
        Boston Physicist 
    discovering you've been tricked  2nd  3rd  4th  5th 
    forced to do evil 
    forced to t like  [See through eyes of someone you don']2nd  [See through eyes of someone you don']3rd  [See through eyes of someone you don']4th  [See through eyes of someone you don']
    forced to violate your own integrity 
    good and evil 
    helpless aid to someone you love  2nd 
    incongruence  2nd  3rd 
    technique stacking 
Emotionally Complex Situations  2nd 
emotioneering 
Emotioneering 
emotioneering
    and screenwriting  2nd  3rd  4th 
    creating emotion without notice  2nd  3rd 
    dialogue 
Emotioneering
    in reality-based games versus fantasy and Sci-Fi games  2nd 
    Technique Stacking  2nd 
Emotioneering techniques  [See techniques]
    combining 
    stacking  2nd  3rd  4th  5th 
emotions
    adult emotions
        Cross-Demographic Techniques  2nd 
    beneath the surface  2nd  3rd 
    empathy  2nd 
    fear 
    worries 
empathy  2nd  3rd 
emulating
    life
        First-Person Character Arc Techniques  2nd  3rd  4th  5th 
enemies
    ambivalence toward  2nd  3rd  4th  5th  6th 
    brainstorming emotional complexity 
Enhancing Emotional Depth Through Symbols Techniques  2nd  3rd  4th 
    case studies
        Symbols of Sadness and Achievement 
    foreshadowing symbols  2nd 
        Samurai case study 
    symbol of a character's condition or change in condition 
        game examples  2nd 
        verbal example from film  2nd 
        verbal example from TV  2nd  3rd 
        visual example from film  2nd 
        visual example from TV  2nd 
    Symbolic Subplots  2nd  3rd  4th  5th 
        Aidyn Chronicles (game example)  2nd 
        operating outside of conscious awareness  2nd 
        turning into usable symbols in gameplay  2nd 
    symbols that take on increasing emotional associations  2nd 
        game example  2nd 
        Hood Oranment case study  2nd  3rd  4th 
        Hood Ornament case study 
        Pendant case study  2nd 
        visual example from film  2nd 
Enterprise  2nd 
environments 
    moods
        creating 
equipment problems
    Plot Interesting Techniques 
ethics
    Character Arcs 
evil
    brainstorming emotional complexity  2nd  3rd 
    Emotionally Complex Moments and Situations Techniques  2nd 
evoking
    emotion
        in film and television 
exceptions
    to Character Arcs 
experience with meaning 
experiences
    creating emotion
        in variable experiences  2nd  3rd 
    past experiences
        Rooting Interest  2nd 



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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