Index D

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

caring about others
    World Induction Techniques  2nd 
case studies
    Boston Physicist  2nd  3rd  4th 
        adding emotional depth to games through symbols  2nd  3rd 
        Emotionally Complex Moments and Situations Techniques 
        First Person Deepening Techniques  2nd 
        NPC Interesting Techniques 
        Player Toward NPC Chemistry Techniques 
        Player Toward NPC Relationship Deepening Techniques 
        Plot Deepening Techniques 
        World Induction Techniques  2nd 
    Choice of Player Character
        emotionally or morally difficult decisions  2nd  3rd 
    Cyberpunk Novelist  2nd  3rd  4th 
        First-Person Character Arc Techniques 
        First-Person Character Deepening Techniques 
        Motivation Techniques 
        NPC Deepening Techniques 
        NPC Interesting Techniques 
        Player Toward NPC Chemistry Techniques 
        Player Toward NPC Relationship Deepening Techniques 
        Plot Deepening Techniques 
        Role Induction Techniques 
    Detectives, The
        NPC Toward Player Relationship Deepening Techniques  2nd 
    First-Person Character Arc Techniques
        emulating life  2nd  3rd  4th 
    First-Person Character Arcs  2nd 
    First-Person Deepening Techniques
        The Terrellens  2nd  3rd 
    Group Interesting Techniques 
        Blades, The  2nd  3rd 
        Korimutay, The  2nd 
        Tabrene, The  2nd  3rd 
    Hood Ornament, The  2nd  3rd  4th  5th 
    Ico 
    Kidnapped Teenager
        emotionally or morally difficult decisions  2nd  3rd 
    mysteries (Motivation Techniques) 
    Our Post-Apocalyptic Gunslinger
        Player Toward NPC Relationship Deepening Techniques  2nd 
    Pendant  2nd 
    Post-Apocalyptic America Game
        NPC Toward Player Relationship Deepening Techniques  2nd  3rd 
    Returning to the City  2nd 
    revealing complex characters through their actions  2nd  3rd  4th  5th  6th  7th  8th 
    Roman Empire, The 
        Emotionally Complex Moments and Situations 
        First-Person Character Arc Technique  2nd 
        First-Person Deepening Technique 
        NPC Deepening Technique 
        NPC Toward Player Relationship Deepening Technique 
        Plot Deepening Techniques  2nd 
    Samurai, The 
    Symbols of Sadness and Achievement 
    Terrellens, the  2nd  3rd 
    Thief
        Role Induction Techniques  2nd 
    Woman from the Future
        emotionally or morally difficult decisions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
changing
    likability of characters
        with NPC Rooting Techniques  2nd 
Character Arc  2nd 
Character Arcs  2nd  3rd  4th  5th  6th  7th  8th 
    alternative Character Arcs 
        achieving spiritual connections to world  2nd 
        becoming leaders 
        learning ethics 
        learning you are worthy of love 
    darkness before growth  2nd 
    exceptions to 
    failed Character Arcs 
    First-Person Character Arcs 
        Returning to the City case study  2nd 
    growth in increments 
    happy events cause growth 
    implying success 
    Masks to hide limitations 
    NPCs
        Cross-Demographic Techniques 
    one arc 
    rocky growth 
    Star Wars[md]Episode IV 
    Symbolic Subplots 
Character Deepening Techniques 
Character Diamonds  2nd  3rd  4th  5th 
    groups  2nd 
    guidelines for  2nd  3rd 
    Khensa  2nd  3rd 
    NPC Rooting Interest Techniques  2nd  3rd 
    NPC Toward NPC Relationship Deepening Techniques  2nd 
    Role Induction Techniques  2nd 
character insight 
characters  [See also NPCs]
    ambivalence between 
    badass 
    bit characters 
    changing sides
        Plot Interesting Techniques 
    Character Diamonds  2nd  3rd 
    clich characters  2nd 
    depth 
    emotional response of  2nd 
    fighting
        Chemistry  2nd 
    FLBW 
    growth  [See Character Arcs]
    karma of
        Cohesiveness Techniques  2nd 
    likability
        changing with NPC rooting Techniques  2nd 
    minor NPCs  2nd 
    multi-dimensional characters  2nd 
        case studies  2nd  3rd  4th  5th  6th  7th  8th 
    NPCs
        major NPCs  2nd  3rd  4th  5th 
    Opening Cinematic Techniques  2nd 
    quirks 
    reading each other's inner feelings
        Chemistry  2nd 
    reputation of
        Cohesiveness Techniques 
    Shared Bits
        Chemistry  2nd  3rd 
    silent characters
        Role Induction Techniques 
    speaking highly of each other in the absence of each other
        Chemistry  2nd 
    thinking in the same way as each other
        Chemistry  2nd  3rd 
    trading places 
    Traits  2nd  3rd  4th  5th  6th 
        choosing  2nd 
Chemistry 
chemistry  2nd  [See also Player Toward NPC Chemistry Techniques]
Chemistry
    between NPCs  2nd 
    underkill
        versus overkill  2nd 
Chemistry Techniques 
Choice of Player Character case study  2nd  3rd 
choices
    of actions  2nd 
    of possessions 
    of roles  2nd 
    save points 
choosing
    Traits  2nd 
Christmas Carol, A 
cinematics  2nd  3rd  4th  5th 
    example of  2nd  3rd  4th  5th  6th  7th  8th  9th 
    functions of 
    in-game cinematics  2nd 
    learning from film 
        ambivalence between characters 
        blocks 
        cliches 
        dialogue devices 
        giving major characters interesting Diamonds 
        layer cakes 
        obstacles 
        predictability 
        straying from topic at hand 
    pre-rendered cinematics  2nd 
clich characters 
cliché characters 
cliches 
co-creating life  2nd  3rd  4th 
coding element
    of game writing 
Cohesiveness Techniques  2nd  3rd  4th  5th 
    complex relationships  2nd 
    karma  2nd 
    learned abilities used later  2nd 
    NPC-to-NPC references 
    reminder of stakes  2nd 
    reputation 
    theme of game  2nd 
color
    adding to dialogue  2nd  3rd  4th 
combination structures
    plots  2nd  3rd 
combine stacking and stacking techniques 
combining
    Emotioneering techniques 
    NPC Deepening Techniques  2nd  3rd 
comedy
    trendy comedy  2nd 
comic book writers  2nd 
comic books 
Comic-Con 
common attributes
    chemistry with NPCs  2nd 
communication 
competition 
    reasons for putting emotion in games  2nd 
complementary skills
    Group Bonding Techniques 
complex emotion  2nd 
complex relationships
    Cohesiveness Techniques  2nd 
Complexification  2nd 
complexity
    World Induction Techniques  2nd 
complicated emotions
    Cross-Demographic Techniques  2nd 
conflicting
    viewpoints  2nd  3rd  4th  5th  6th  7th 
connections  [See Cohesiveness Techniques]
consequences
    long-term consequences  2nd  3rd 
    of choices 
continuity  [See Cohesiveness Techniques]
coolness factor
    World Induction Techniques  2nd 
cost
    of famous writers  2nd  3rd 
creating
    Chemistry between NPCs  2nd 
    emotion 
        in variable experiences  2nd  3rd 
        other than through stories  2nd 
    NPCs  2nd  3rd 
    playable roles  2nd  3rd 
    Rooting Interest
        by bravery 
        by investing characters with life 
        by misfortune 
        by past experiences  2nd 
        by placing NPCs in danger  2nd 
        by responsibility  2nd  3rd  4th 
        by self-sacrifice  2nd 
creative teams
    reasons for putting emotion in games 
Cross-Demographic Techniques  2nd  3rd  4th 
    adult or complicated emotions  2nd 
    giving NPCs Character Arcs 
    rich worlds 
    self-deconstructing humor  2nd 
    trendy comedy  2nd 
    use of Deepening Techniques  2nd  3rd  4th  5th 
Crossing the Dramedy Line 
Crouching Tiger Hidden Dragon  2nd  3rd 
Crouching Tiger Hidden Dragon
    bittersweet ending  2nd 
    key character trade places  2nd 
    likeable character dies 
    open ending  2nd 
    relevance for games  2nd 
    spiritual world is palpable  2nd 
    summary of  2nd 
    symbolism  2nd 
cultural art forms
    Rich World Techniques  2nd 
Cyberpunk Novelist case study  2nd  3rd  4th 
    First-Person Character Arc Techniques 
    First-Person Character Deepening Techniques 
    Motivation Techniques 
    NPC Deepening Techniques 
    NPC Interesting Techniques 
    Player Toward NPC Chemistry Techniques 
    Player Toward NPC Relationship Deepening Techniques 
    Plot Deepening Techniques 
    Role Induction Techniques 



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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