[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] caring about others World Induction Techniques 2nd case studies Boston Physicist 2nd 3rd 4th adding emotional depth to games through symbols 2nd 3rd Emotionally Complex Moments and Situations Techniques First Person Deepening Techniques 2nd NPC Interesting Techniques Player Toward NPC Chemistry Techniques Player Toward NPC Relationship Deepening Techniques Plot Deepening Techniques World Induction Techniques 2nd Choice of Player Character emotionally or morally difficult decisions 2nd 3rd Cyberpunk Novelist 2nd 3rd 4th First-Person Character Arc Techniques First-Person Character Deepening Techniques Motivation Techniques NPC Deepening Techniques NPC Interesting Techniques Player Toward NPC Chemistry Techniques Player Toward NPC Relationship Deepening Techniques Plot Deepening Techniques Role Induction Techniques Detectives, The NPC Toward Player Relationship Deepening Techniques 2nd First-Person Character Arc Techniques emulating life 2nd 3rd 4th First-Person Character Arcs 2nd First-Person Deepening Techniques The Terrellens 2nd 3rd Group Interesting Techniques Blades, The 2nd 3rd Korimutay, The 2nd Tabrene, The 2nd 3rd Hood Ornament, The 2nd 3rd 4th 5th Ico Kidnapped Teenager emotionally or morally difficult decisions 2nd 3rd mysteries (Motivation Techniques) Our Post-Apocalyptic Gunslinger Player Toward NPC Relationship Deepening Techniques 2nd Pendant 2nd Post-Apocalyptic America Game NPC Toward Player Relationship Deepening Techniques 2nd 3rd Returning to the City 2nd revealing complex characters through their actions 2nd 3rd 4th 5th 6th 7th 8th Roman Empire, The Emotionally Complex Moments and Situations First-Person Character Arc Technique 2nd First-Person Deepening Technique NPC Deepening Technique NPC Toward Player Relationship Deepening Technique Plot Deepening Techniques 2nd Samurai, The Symbols of Sadness and Achievement Terrellens, the 2nd 3rd Thief Role Induction Techniques 2nd Woman from the Future emotionally or morally difficult decisions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th changing likability of characters with NPC Rooting Techniques 2nd Character Arc 2nd Character Arcs 2nd 3rd 4th 5th 6th 7th 8th alternative Character Arcs achieving spiritual connections to world 2nd becoming leaders learning ethics learning you are worthy of love darkness before growth 2nd exceptions to failed Character Arcs First-Person Character Arcs Returning to the City case study 2nd growth in increments happy events cause growth implying success Masks to hide limitations NPCs Cross-Demographic Techniques one arc rocky growth Star Wars[md]Episode IV Symbolic Subplots Character Deepening Techniques Character Diamonds 2nd 3rd 4th 5th groups 2nd guidelines for 2nd 3rd Khensa 2nd 3rd NPC Rooting Interest Techniques 2nd 3rd NPC Toward NPC Relationship Deepening Techniques 2nd Role Induction Techniques 2nd character insight characters [See also NPCs] ambivalence between badass bit characters changing sides Plot Interesting Techniques Character Diamonds 2nd 3rd clich characters 2nd depth emotional response of 2nd fighting Chemistry 2nd FLBW growth [See Character Arcs] karma of Cohesiveness Techniques 2nd likability changing with NPC rooting Techniques 2nd minor NPCs 2nd multi-dimensional characters 2nd case studies 2nd 3rd 4th 5th 6th 7th 8th NPCs major NPCs 2nd 3rd 4th 5th Opening Cinematic Techniques 2nd quirks reading each other's inner feelings Chemistry 2nd reputation of Cohesiveness Techniques Shared Bits Chemistry 2nd 3rd silent characters Role Induction Techniques speaking highly of each other in the absence of each other Chemistry 2nd thinking in the same way as each other Chemistry 2nd 3rd trading places Traits 2nd 3rd 4th 5th 6th choosing 2nd Chemistry chemistry 2nd [See also Player Toward NPC Chemistry Techniques] Chemistry between NPCs 2nd underkill versus overkill 2nd Chemistry Techniques Choice of Player Character case study 2nd 3rd choices of actions 2nd of possessions of roles 2nd save points choosing Traits 2nd Christmas Carol, A cinematics 2nd 3rd 4th 5th example of 2nd 3rd 4th 5th 6th 7th 8th 9th functions of in-game cinematics 2nd learning from film ambivalence between characters blocks cliches dialogue devices giving major characters interesting Diamonds layer cakes obstacles predictability straying from topic at hand pre-rendered cinematics 2nd clich characters cliché characters cliches co-creating life 2nd 3rd 4th coding element of game writing Cohesiveness Techniques 2nd 3rd 4th 5th complex relationships 2nd karma 2nd learned abilities used later 2nd NPC-to-NPC references reminder of stakes 2nd reputation theme of game 2nd color adding to dialogue 2nd 3rd 4th combination structures plots 2nd 3rd combine stacking and stacking techniques combining Emotioneering techniques NPC Deepening Techniques 2nd 3rd comedy trendy comedy 2nd comic book writers 2nd comic books Comic-Con common attributes chemistry with NPCs 2nd communication competition reasons for putting emotion in games 2nd complementary skills Group Bonding Techniques complex emotion 2nd complex relationships Cohesiveness Techniques 2nd Complexification 2nd complexity World Induction Techniques 2nd complicated emotions Cross-Demographic Techniques 2nd conflicting viewpoints 2nd 3rd 4th 5th 6th 7th connections [See Cohesiveness Techniques] consequences long-term consequences 2nd 3rd of choices continuity [See Cohesiveness Techniques] coolness factor World Induction Techniques 2nd cost of famous writers 2nd 3rd creating Chemistry between NPCs 2nd emotion in variable experiences 2nd 3rd other than through stories 2nd NPCs 2nd 3rd playable roles 2nd 3rd Rooting Interest by bravery by investing characters with life by misfortune by past experiences 2nd by placing NPCs in danger 2nd by responsibility 2nd 3rd 4th by self-sacrifice 2nd creative teams reasons for putting emotion in games Cross-Demographic Techniques 2nd 3rd 4th adult or complicated emotions 2nd giving NPCs Character Arcs rich worlds self-deconstructing humor 2nd trendy comedy 2nd use of Deepening Techniques 2nd 3rd 4th 5th Crossing the Dramedy Line Crouching Tiger Hidden Dragon 2nd 3rd Crouching Tiger Hidden Dragon bittersweet ending 2nd key character trade places 2nd likeable character dies open ending 2nd relevance for games 2nd spiritual world is palpable 2nd summary of 2nd symbolism 2nd cultural art forms Rich World Techniques 2nd Cyberpunk Novelist case study 2nd 3rd 4th First-Person Character Arc Techniques First-Person Character Deepening Techniques Motivation Techniques NPC Deepening Techniques NPC Interesting Techniques Player Toward NPC Chemistry Techniques Player Toward NPC Relationship Deepening Techniques Plot Deepening Techniques Role Induction Techniques |