Hypothetical Game Case Study: Cyberpunk Novelist

Chapter 3.4. Rough Trade

Take a look

at the painting on page 8 in the color section. A young man scopes out a dangerous, cyberpunk world, beckoned by a woman.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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