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Part III: An Emotioneering Gallery
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Chapter 3.1. Introduction
Chapter 3.2. Chasm
Chapter 3.3. Styx
Chapter 3.4. Rough Trade
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Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394
Authors:
David E. Freeman
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
The Object-Oriented Development Process
In-Process Quality Metrics
The Rayleigh Model
Possible Metrics for Acceptance Testing to Evaluate Vendor-Developed Software
Measuring and Analyzing Customer Satisfaction
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Developing a Kanban Design
Training
Appendix B Kanban Supermarkets
Appendix F Implementation in Large Plants
Appendix G Intra-Cell Kanban
Java for RPG Programmers, 2nd Edition
The Java Onion
String Manipulation
Database Access
More Java
Appendix B Mixing RPG And Java
MySQL Clustering
Testing Your Cluster
Upgrading MySQL Cluster
Running MySQL in a Chrooted Environment
Data Retrieval in MySQL Cluster
An Overview of Binary Options
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Trim-Out Installation
Computer Network Software
Designing and Installing Distributed Video Systems
Troubleshooting Video Systems
Installing a Home Security System
Comparing, Designing, and Deploying VPNs
A Detailed Examination of MPLS Layer 3 VPNs
The Carriers Carrier Architecture
Summary
Designing and Implementing L2TPv2 and L2TPv3 Remote Access VPNs
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