NPCs in One Part of the Game Refer to NPCs in Other Parts of the Game

Having NPCs within the game's world know each other or know of each other, and talk about each other, is a simple way to create Cohesiveness.

For example, you come into a village. One of the NPCs worriedly asks if you saw her cousin at the village you just came from (and which was the scene of a large battle).

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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