Chapter 2.21. Emotioneering Techniques Category 21: First-Person Deepening Techniques

Chapter 2.21. Emotioneering Techniques Category #21: First-Person Deepening Techniques

Making the player reach inside.

This chapter focuses

on ways to make a game player explore and perhaps even enhance his or her own emotional depth.

In this book, we've looked at ways to give emotional depth to an NPC (Chapter 2.1), even if the NPC has just one line of dialogue in the entire game (Chapter 2.4).

Although the ambitions of this chapter seem outrageous to give greater depth to the player it can be done. As with the Chapter 2.20, "First-Person Character Arc Techniques," here we will take our cues from life itself.

What causes people to gain emotional depth in life? As you will see in the sections that follow, the answers lead us to the techniques that will work in games.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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