Accomplishment

Make the character the best at something, or at least a master at it. For instance, in Thief, you play a character who is a master of stealth. If the player doesn't start the game as the best, make it known that he or she can rise to that level.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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