Chapter 2.15. Emotioneering Techniques Category 15: Emotionally Complex Moments and Situations Techniques

Chapter 2.15. Emotioneering Techniques Category #15: Emotionally Complex Moments and Situations Techniques

Get your player into an emotional mess.

This chapter discusses

ways to put the player in the middle of emotionally complex moments and situations.

You just got a promotion. You call your best friend to share the news flash on your upwardly mobile ecstasy but before you can even squeak out one gleeful, artificially modest yet subtly self-congratulatory news flash, he hits you with a bombshell: His wife is leaving him.

You can't share your good news. It would be insensitive, and maybe even cruel.

This is an emotionally complex moment. Life is full of such moments. Movies are full of them. Television shows are full of them. Even the best comic books are full of them.

They are far too scarce in games.

When it comes to emotionally complex moments and situations, if these other art and entertainment forms are giant redwoods, games are still bonsai trees. Isn't it time for these interactive, emotional shrubs to gain a little altitude so they can go one-on-one with the giant Sequoias of film and television?

While there are a vast number of potentially emotionally complex moments and situations, let's focus in on a few choice techniques.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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