Loops enable Flash to perform an action (or set of actions) repeatedly, which means that with just a few lines of ActionScript, you can force an action to be executed several thousand times. In ActionScript, you use loops for tasks that would be difficult or impossible without loops. For example:
You can use loops to automate any number of tasks, such as dynamically creating movie clip instances. Suppose your project called for 100 evenly spaced instances of the same movie clip. You could drag one instance from the library and then create a four- or five-line looping statement to duplicate the instance 100 times and position each duplicate on the stage automatically a great improvement over dragging 100 instances from the library and aligning each one manually.
Loops are also dynamic. Suppose you scripted a loop to create a menu of 15 choices (buttons) dynamically. By altering the loop slightly, you could add and remove choices dynamically. In contrast, adding or removing a button from a manually created menu involves adding or removing the choice and then moving all of the other choices up or down one position, and perhaps even rescripting here and there.
As you progress through this lesson (and the rest of the book), you'll see the value of using loops in your scripts.