This Training from the Source course introduces you to the major elements of ActionScript by guiding you through a wealth of step-by-step projects that thoroughly explain not only what's happening, but also why and how. The focus of each project is the teaching of ActionScript; therefore, in nearly all the projects, most graphical elements and other objects not directly related to the lesson are already set up for you. Their purpose in the project, as well as brief descriptions of what they do (if necessary), are always included.
Now that there are two versions of Flash (Standard and Professional), it was a fine balancing act to make this book appealing and useful to users of either version. To that end, users of both versions can benefit from the majority of this book, although there are several lessons that make use of components and functionalities found only within the Professional version.
The curriculum of the course is approximately 26 30 hours in length and includes the following lessons:
This book contains more than 40 separate projects, each designed to teach you a specific aspect of ActionScript. These projects are fun, useful, and practical examples of how ActionScript can be used in real-world situations.
Each lesson begins with an overview of the lesson's content and learning objectives. Lessons are divided into individual tasks that help you learn and utilize various aspects of the lesson's topic.
This book is part of the Training from the Source series. It contains conceptual information, in-depth material, and step-by-step explanations. In addition, each lesson includes the following special features:
This course is developed to help you build your skills progressively as you work through each lesson. When you've completed the entire course, you'll have a thorough knowledge of ActionScript, including its syntax, capabilities, and the logic behind the way to make it do what you want it to do. As a result, you have the skills necessary to create dynamic, highly interactive Flash content.
The accompanying CD contains all the files necessary to complete each lesson. Files for each lesson appear in a folder titled with the lesson number. It is strongly suggested that you create a folder on your hard drive and transfer all lesson files to that folder prior to beginning the course. The reason is that you'll occasionally be asked to test your work using Flash's Test Movie command. This command creates a test file in the same directory as the Flash file that is being authored. If the authored file was opened from the CD, Flash will attempt to create the test movie on the CD. In almost all cases, this is impossible and will result in an error.
Each lesson folder contains two subfolders: Assets and Complete. The Assets folder contains any media files and initial Flash files needed for the lesson. The files you need are identified at the beginning of each lesson. The Complete folder contains completed files for each step in the project so that you can compare them to your own work or see where you're headed.
The lessons in this book assume that the following statements are true:
A collage of some of the many projects you will script in this course.