Lesson 11. Getting Data In and Out of Flash


One of Flash's most useful features is its capability to communicate with external sources, sending data to and receiving data from other locations. This makes Flash a powerful application development tool: it enables you to perform tasks such as load news dynamically, facilitate user login and registration, and build Flash chat applications.

In this lesson, we'll show you various ways in which Flash can send and receive data. You'll use this knowledge to build a simple Flash polling application that enables you to vote for a movie and displays the poll results, a journal that saves entries to your hard drive, and a Web services application that helps you to translate English text into several other languages.

You will build this language translator application, which demonstrates how easy it is to plug into a Web service to send data to and retrieve data from a third-party source.

graphics/11inf01.jpg

WHAT YOU WILL LEARN

In this lesson, you will:

  • Discover the data formats that Flash can load

  • Learn about the objects designed for data transfer

  • Send and receive data from a server

  • Learn about policy files and how to use them

  • Save data to your hard drive using shared objects

  • Communicate with a Web service

APPROXIMATE TIME

This lesson takes approximately one and one half hours to complete.

LESSON FILES

Media Files:

Lesson11/Assets/Poll.asp

Lesson11/Assets/Poll.mdb

Starting Files:

Lesson11/Assets/poll1.fla

Lesson11/Assets/journal1.fla

Lesson11/Assets/Translator1.fla

Completed Projects:

poll2.fla

journal2.fla

Translator2.fla



Macromedia Flash MX 2004 ActionScript(c) Training from the Source
Macromedia Flash MX 2004 ActionScript: Training from the Source
ISBN: 0321213432
EAN: 2147483647
Year: 2005
Pages: 182

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