Part III: Making Things HappenProgramming

   

An attractive interface is useless if it doesn't do something. In this part, you'll get into the nuts and bolts of programming. You'll learn about the C# syntax and how to create reusable code. You'll learn how to make decisions in code and how to build loops . Some or all of these concepts may be new to you, and chances are you'll make mistakes and create bugs. Actually, all developers create bugs , regardless of their skill level. In this part, you'll learn how to use C#'s powerful debugging features to track down and correct problems in your code. Finally, you'll be exposed to object-oriented programming, and you'll learn some very useful techniques for optimizing the user experience in your application.

  • Hour 11: Creating and Calling Methods

  • Hour 12: Using Constants, Data Types, Variables, and Arrays

  • Hour 13: Performing Arithmetic, String Manipulation, and Date/Time Adjustments

  • Hour 14: Making Decisions in C# Code

  • Hour 15: Looping for Efficiency

  • Hour 16: Debugging Your Code

  • Hour 17: Designing Objects Using Classes

  • Hour 18: Interacting with Users


   
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Sams Teach Yourself C# in 24 Hours
Sams Teach Yourself Visual Basic 2010 in 24 Hours Complete Starter Kit (Sams Teach Yourself -- Hours)
ISBN: 0672331136
EAN: 2147483647
Year: 2002
Pages: 253
Authors: James Foxall

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