An attractive interface is useless if it doesn't do something. In this part, you'll get into the nuts and bolts of programming. You'll learn about the C# syntax and how to create reusable code. You'll learn how to make decisions in code and how to build loops . Some or all of these concepts may be new to you, and chances are you'll make mistakes and create bugs. Actually, all developers create bugs , regardless of their skill level. In this part, you'll learn how to use C#'s powerful debugging features to track down and correct problems in your code. Finally, you'll be exposed to object-oriented programming, and you'll learn some very useful techniques for optimizing the user experience in your application.
Hour 11: Creating and Calling Methods
Hour 12: Using Constants, Data Types, Variables, and Arrays
Hour 13: Performing Arithmetic, String Manipulation, and Date/Time Adjustments
Hour 14: Making Decisions in C# Code
Hour 15: Looping for Efficiency
Hour 16: Debugging Your Code
Hour 17: Designing Objects Using Classes
Hour 18: Interacting with Users
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