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After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
ISBN: 0782144551
EAN: 2147483647
Year: 2003
Pages: 104
Authors:
Jeff Foster
BUY ON AMAZON
Part I - Connecting Photoshop, ImageReady, and After Effects
Basic ImageReady Animation, Tweening, and Layer Styles
Photoshop Layers and After Effects
3-D Layers from Photoshop Layers
Part II - Applying Animation Concepts
Cause and Effect
Exaggeration Equals Characterization
Part III - Clean-Up, Mattes, and Objects
Blue-Screen Garbage Mattes
Rotoscoping Techniques with Photoshop
Matte and Keying Plug-ins
Static Matte Painting in Photoshop
Motion Matte Painting in Photoshop
Making Movies from Stills
Part IV - Advanced Movie Magic
Scale and Speed
Color, Light, and Focus
Atmosphere, Film, and Noise Effects
Motion Titling Effects
Custom Scene Transitions
Appendix Adobe Photoshop and After Effects Resources
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
ISBN: 0782144551
EAN: 2147483647
Year: 2003
Pages: 104
Authors:
Jeff Foster
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Searching and Analyzing Data
Getting a Sequence Value from Oracle
Updating a Primary Key Value
Displaying an Image from a Database in a Windows Forms Control
Listing Installed ODBC Drivers
Project Management JumpStart
Building the Foundation
Initiating the Project
Budgeting 101
Appendix A Answers to Review Questions
Appendix B Sample Project Management Forms
Developing Tablet PC Applications (Charles River Media Programming)
The Tablet PC
Console Application Input/Output
Your First Windows Forms Application
Tablet PC Full Screen Utility
Tablet PC Screen Rotation and Special Buttons
GO! with Microsoft Office 2003 Brief (2nd Edition)
GO! with Help
Objective 12. Enter Dates and Clear Formats
Objective 12. Use Calculated Fields in a Query
Problem Solving
Objective 1. Prepare a Mail Merge Document as Mailing Labels
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Strings and Regular Expressions
Numbers, Dates, and Other Data Types
Arrays and Collections
XML
Multithreading
Digital Character Animation 3 (No. 3)
Chapter Three. Rigging Characters
Mesh Deformation
The Language of Movement
Chapter Five. Creating Strong Poses
Animating Walks
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