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Chapter 2: Preliminary Math
Table 2.1: OPERAND NOTATION
Table 2.2: OPERATOR NOTATION
Chapter 5: Shader Setup in DirectX
Table 5.1: FFP Vertex Shader Register Mapping
Part I: Vertex Shader Reference
Table 8.1: FVF Vertex Shader Register Mapping
Part II: Pixel Shader Reference
Table 8.1: Directx 9 Texture Stage State
Table 8.2: Directx 9 Texture Sampling State
Table 8.3: Vertex Color Register Properties
Table 8.4: Constant Register Propertis
Table 8.5: Texture Register Properties
Table 8.6: Temporary Register Properties
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
Image Processing with LabVIEW and IMAQ Vision
CMOS Image Sensors
Video Standards
Color Images
Spatial Image Filtering
Quantitative Analysis
FileMaker Pro 8: The Missing Manual
What Is a Layout?
Plug-ins
Security
Export Formats
The Database Design Report
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Smoothing Data Using Weighted Averages
Centering Data
Tackling Nonlinear Systems of Equations
Calculating the Second Moment of an Area
Doubling Your Money
GO! with Microsoft Office 2003 Brief (2nd Edition)
Getting Started with Microsoft Office Outlook 2003
Objective 2. Select Parts of a Worksheet
Objective 10. Open and Save an Existing Workbook
Objective 1. Rename a Database
Objective 1. Insert and Link in Word an Excel Object
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
Starting Windows SQL*Plus
Writing SQL*Plus Scripts
Commenting Your Scripts
Using EXPLAIN PLAN
Using the Product User Profile
Extending and Embedding PHP
The return_value Variable
Summary
Enforcing Module Dependencies
Initializing PHP
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