List of Tables

Chapter 2: Preliminary Math

Table 2.1: OPERAND NOTATION
Table 2.2: OPERATOR NOTATION

Chapter 5: Shader Setup in DirectX

Table 5.1: FFP Vertex Shader Register Mapping

Part I: Vertex Shader Reference

Table 8.1: FVF Vertex Shader Register Mapping

Part II: Pixel Shader Reference

Table 8.1: Directx 9 Texture Stage State
Table 8.2: Directx 9 Texture Sampling State
Table 8.3: Vertex Color Register Properties
Table 8.4: Constant Register Propertis
Table 8.5: Texture Register Properties
Table 8.6: Temporary Register Properties



Real-Time Shader Programming(c) Covering Directx 9. 0
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors: Ron Fosner

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