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Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner
Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner
ISBN: 1592008143
EAN: 2147483647
Year: 2006
Pages: 126
Authors:
Jr. Jerry Lee Ford
BUY ON AMAZON
Table of Contents
Back Cover
Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner
Introduction
WHO SHOULD READ THIS BOOK?
WHAT YOU NEED TO BEGIN
WHAT S ON THE COMPANION WEB SITE?
Chapter 1: An Introduction to Visual Basic 2005 Express Edition
PROJECT PREVIEW: THE JOKE MACHINE
A FEW OPENING WORDS
A QUICK OVERVIEW OF VISUAL BASIC
INTRODUCING VISUAL BASIC 2005 EXPRESS EDITION
OTHER VISUAL STUDIO 2005 EXPRESS PROGRAMMING LANGUAGES
THE MICROSOFT.NET FRAMEWORK
BACK TO THE JOKE MACHINE
SUMMARY
CHALLENGES
Chapter 2: Navigating the Visual Basic 2005 Express Edition Development Environment
PROJECT PREVIEW: THE CLICK RACE GAME
GETTING COMFORTABLE MOVING AROUND THE VISUAL BASIC 2005 EXPRESS EDITION IDE
SUMMARY
CHALLENGES
Chapter 3: Creating an Application Interface
PROJECT PREVIEW: THE SPEED TYPING GAME
PUTTING TOGETHER A GRAPHICAL USER INTERFACE
CREATING A STAND-ALONE EXECUTABLE
PUBLISHING A VISUAL BASIC APPLICATION
BACK TO THE SPEED TYPING GAME
SUMMARY
CHALLENGES
Chapter 4: Working with Menus and Toolbars
PROJECT PREVIEW: THE LOTTERY ASSISTANT GAME
DESIGNING A MENU SYSTEM
ADDING MENUS, MENU ITEMS, AND SUBMENUS
CONTEXT MENUS
ADDING CONVENIENCE WITH TOOLBARS
BACK TO THE LOTTERY ASSISTANT GAME
SUMMARY
CHALLENGES
Chapter 5: Storing and Retrieving Data in Memory
PROJECT PREVIEW: THE STORY OF MIGHTY MOLLY
ENHANCING YOUR CODE WITH COMMENTS
STORING AND RETRIEVING DATA
WORKING WITH VARIABLES
WORKING WITH ARRAYS
WORKING WITH STRUCTURES
RESERVED WORDS
BACK TO THE STORY OF MIGHTY MOLLY
SUMMARY
CHALLENGES
Chapter 6: Applying Conditional Logic
PROJECT PREVIEW: THE GUESS A NUMBER GAME
APPLYING CONDITIONAL LOGIC
THE IF THEN STATEMENT
NESTING CONDITIONAL LOGIC
THE SELECT CASE STATEMENT
COMPARISON OPERATORS
BACK TO THE GUESS A NUMBER GAME
SUMMARY
CHALLENGES
Chapter 7: Processing Lots of Data with Loops
PROJECT PREVIEW: THE DICE POKER GAME
ITERATIVE PROCESSING
ENDLESS LOOPS
BREAKING OUT OF LOOPS
BACK TO THE DICE POKER GAME
SUMMARY
CHALLENGES
Chapter 8: Enhancing Code Structure and Organization
PROJECT PREVIEW: THE HANGMAN GAME
CREATING PROCEDURES
PASSING ARGUMENTS
PASSING OPTIONAL ARGUMENTS
LEVERAGING THE POWER OF VISUAL BASIC S BUILT-IN FUNCTIONS AND .NET OBJECTS
BACK TO THE HANGMAN GAME
SUMMARY
CHALLENGES
Chapter 9: Getting Comfortable with Object-Oriented Programming
PROJECT PREVIEW: THE ROCK, PAPER AND SCISSORS GAME
OBJECT-ORIENTED PROGRAMMING
OOP TERMS
CLASSES AND OBJECTS
BACK TO THE ROCK, PAPER AND SCISSORS GAME
SUMMARY
CHALLENGES
Chapter 10: Integrating Graphics and Audio
PROJECT PREVIEW: THE VB DOODLE GAME
INTEGRATING GRAPHICS INTO YOUR VISUAL BASIC APPLICATIONS
ADDING SOUNDS TO YOUR APPLICATIONS
BACK TO THE VB DOODLE GAME
SUMMARY
CHALLENGES
Chapter 11: Debugging Visual Basic Applications
PROJECT PREVIEW: THE TIC-TAC-TOE GAME
DEALING WITH ERRORS
ESTABLISHING BREAKPOINTS
DEVELOPING EXCEPTION HANDLERS
BACK TO THE TIC-TAC-TOE GAME
SUMMARY
CHALLENGES
Index
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
List of Figures
List of Tables
List of Definitions and In The Real Worlds
Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner
ISBN: 1592008143
EAN: 2147483647
Year: 2006
Pages: 126
Authors:
Jr. Jerry Lee Ford
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Making Programs Think Branching Statements and Subroutines
Number Crunching Mathematical and Relational Operators and Commands
Basic Graphics Commands
The Art of Using Animated Sprites for 2D Games
Multiplayer Programming The Crazy Carnage Game
CISSP Exam Cram 2
Taking a Certification Exam
Exam Prep Questions
Exam Prep Questions
Change Management
The Risks of Poor Business Planning
Certified Ethical Hacker Exam Prep
The Business Aspects of Penetration Testing
The Seven-Step Information Gathering Process
Summary
Wireless Hacking Tools
SQL Injection
Documenting Software Architectures: Views and Beyond
Overview
Publish-Subscribe Style
Discussion Questions
Building the Documentation Package
A Final Word
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Basic ImageReady Animation, Tweening, and Layer Styles
Exaggeration Equals Characterization
Blue-Screen Garbage Mattes
Matte and Keying Plug-ins
Making Movies from Stills
Sap Bw: a Step By Step Guide for Bw 2.0
BW Star Schema
InfoCube Design Alternative I Time-Dependent Navigational Attributes
Aggregates
Creating an R/3 Source System
Maintaining InfoCube Data
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